Files
UnrealEvent/Project/Source/FortniteGame/Private/BuildingFoundationStreamingData.cpp
2026-04-22 15:51:07 +02:00

7 lines
160 B
C++

#include "BuildingFoundationStreamingData.h"
FBuildingFoundationStreamingData::FBuildingFoundationStreamingData() {
this->PersistentHLODLevelIndex = 0;
}