Files
2026-04-22 15:51:07 +02:00

26 lines
878 B
C++

#include "AthenaSprayItemDefinition.h"
#include "GameplayTagContainer.h"
#include "GameplayTagsManager.h"
bool UAthenaSprayItemDefinition::ShouldUseBannerAsTexture() const {
return false;
}
TSoftObjectPtr<UTexture2D> UAthenaSprayItemDefinition::GetDecalTexture() const {
return NULL;
}
TSoftObjectPtr<UMaterialInterface> UAthenaSprayItemDefinition::GetDecalMaterial() const {
return NULL;
}
UAthenaSprayItemDefinition::UAthenaSprayItemDefinition() {
this->bUseBannerAsTexture = false;
ItemType = EFortItemType::AthenaDance;
GameplayTags.RemoveTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
UGameplayTagsManager& Manager = UGameplayTagsManager::Get();
Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Spray"));
GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Spray")));
}