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https://github.com/ApfelTeeSaft/UnrealEvent.git
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26 lines
878 B
C++
26 lines
878 B
C++
#include "AthenaSprayItemDefinition.h"
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#include "GameplayTagContainer.h"
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#include "GameplayTagsManager.h"
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bool UAthenaSprayItemDefinition::ShouldUseBannerAsTexture() const {
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return false;
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}
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TSoftObjectPtr<UTexture2D> UAthenaSprayItemDefinition::GetDecalTexture() const {
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return NULL;
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}
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TSoftObjectPtr<UMaterialInterface> UAthenaSprayItemDefinition::GetDecalMaterial() const {
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return NULL;
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}
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UAthenaSprayItemDefinition::UAthenaSprayItemDefinition() {
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this->bUseBannerAsTexture = false;
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ItemType = EFortItemType::AthenaDance;
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GameplayTags.RemoveTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
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UGameplayTagsManager& Manager = UGameplayTagsManager::Get();
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Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Spray"));
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GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Spray")));
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}
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