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19 lines
650 B
C++
19 lines
650 B
C++
#include "AthenaDanceItemDefinition.h"
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#include "GameplayTagContainer.h"
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#include "GameplayTagsManager.h"
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FText UAthenaDanceItemDefinition::GetChatTriggerCommandName() const {
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return FText::GetEmpty();
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}
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UAthenaDanceItemDefinition::UAthenaDanceItemDefinition() {
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this->bMovingEmote = false;
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this->bMoveForwardOnly = false;
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this->WalkForwardSpeed = 300.00f;
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ItemType = EFortItemType::AthenaDance;
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UGameplayTagsManager& Manager = UGameplayTagsManager::Get();
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Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Dance"));
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GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
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}
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