Files
2026-04-22 15:51:07 +02:00

19 lines
650 B
C++

#include "AthenaDanceItemDefinition.h"
#include "GameplayTagContainer.h"
#include "GameplayTagsManager.h"
FText UAthenaDanceItemDefinition::GetChatTriggerCommandName() const {
return FText::GetEmpty();
}
UAthenaDanceItemDefinition::UAthenaDanceItemDefinition() {
this->bMovingEmote = false;
this->bMoveForwardOnly = false;
this->WalkForwardSpeed = 300.00f;
ItemType = EFortItemType::AthenaDance;
UGameplayTagsManager& Manager = UGameplayTagsManager::Get();
Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Dance"));
GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
}