Files
UnrealEvent/Project/Source/FortniteGame/Private/AthenaBattleBusItemDefinition.cpp
2026-04-22 15:51:07 +02:00

31 lines
760 B
C++

#include "AthenaBattleBusItemDefinition.h"
USoundBase* UAthenaBattleBusItemDefinition::GetLobbyLoopingSound() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetLobbyLoopingMusic() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetIgnitionSound() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetFlightLoopingSound() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetFlightLoopingMusic() const {
return NULL;
}
TSoftClassPtr<ABattleBusCosmeticInstanceBase> UAthenaBattleBusItemDefinition::GetBusPrefabClass() const {
return NULL;
}
UAthenaBattleBusItemDefinition::UAthenaBattleBusItemDefinition() {
ItemType = EFortItemType::AthenaBattleBus;
}