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2026-04-22 15:51:07 +02:00

11 lines
249 B
C++

#include "AssetAttachment.h"
FAssetAttachment::FAssetAttachment() {
this->SkeletalMeshAsset = NULL;
this->StaticMeshAsset = NULL;
this->bSkipOnDedicatedServers = false;
this->SkelMeshComp = NULL;
this->StaticMeshComp = NULL;
}