Files
2026-04-22 15:51:07 +02:00

84 lines
1.7 KiB
C++

#include "AIHotSpotSlot.h"
void UAIHotSpotSlot::SetSlotState(EAIHotSpotSlot NewState) {
}
void UAIHotSpotSlot::SetSlotOwnerAndState(AAIController* NewOwner, EAIHotSpotSlot NewState) {
}
void UAIHotSpotSlot::SetSlotEnabled(bool bNewEnabled) {
}
bool UAIHotSpotSlot::IsEnabled() const {
return false;
}
bool UAIHotSpotSlot::IsAIAllowed_Implementation(const AAIController* AI) const {
return false;
}
bool UAIHotSpotSlot::HasUserId() const {
return false;
}
int32 UAIHotSpotSlot::GetSlotUserId() const {
return 0;
}
EAIHotSpotSlot UAIHotSpotSlot::GetSlotState() const {
return EAIHotSpotSlot::Free;
}
FRotator UAIHotSpotSlot::GetSlotRotation() const {
return FRotator{};
}
float UAIHotSpotSlot::GetSlotRadius() const {
return 0.0f;
}
AAIController* UAIHotSpotSlot::GetSlotOwner() const {
return NULL;
}
FVector UAIHotSpotSlot::GetSlotLocation() const {
return FVector{};
}
int32 UAIHotSpotSlot::GetSlotIndex() const {
return 0;
}
float UAIHotSpotSlot::GetSlotHeight() const {
return 0.0f;
}
FBox UAIHotSpotSlot::GetSlotBounds() const {
return FBox{};
}
AAIHotSpot* UAIHotSpotSlot::GetHotSpot() const {
return NULL;
}
void UAIHotSpotSlot::ClearSlot() {
}
UAIHotSpotSlot::UAIHotSpotSlot() {
this->Height = 0.00f;
this->Radius = 0.00f;
this->DistanceToFocusActor = 0.00f;
this->UserId = -1;
this->bStartEnabled = false;
this->bHasCachedAgentData = false;
this->bHasOverlappingSlots = false;
this->bHasDistanceToFocusActor = false;
this->bIsBlockingOthers = false;
this->bIsEnabled = false;
this->Owner = NULL;
this->SlotIndex = -1;
this->SlotState = EAIHotSpotSlot::Free;
}