mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
#include "AIHotSpotSlot.h"
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void UAIHotSpotSlot::SetSlotState(EAIHotSpotSlot NewState) {
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}
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void UAIHotSpotSlot::SetSlotOwnerAndState(AAIController* NewOwner, EAIHotSpotSlot NewState) {
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}
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void UAIHotSpotSlot::SetSlotEnabled(bool bNewEnabled) {
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}
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bool UAIHotSpotSlot::IsEnabled() const {
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return false;
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}
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bool UAIHotSpotSlot::IsAIAllowed_Implementation(const AAIController* AI) const {
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return false;
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}
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bool UAIHotSpotSlot::HasUserId() const {
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return false;
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}
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int32 UAIHotSpotSlot::GetSlotUserId() const {
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return 0;
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}
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EAIHotSpotSlot UAIHotSpotSlot::GetSlotState() const {
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return EAIHotSpotSlot::Free;
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}
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FRotator UAIHotSpotSlot::GetSlotRotation() const {
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return FRotator{};
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}
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float UAIHotSpotSlot::GetSlotRadius() const {
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return 0.0f;
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}
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AAIController* UAIHotSpotSlot::GetSlotOwner() const {
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return NULL;
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}
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FVector UAIHotSpotSlot::GetSlotLocation() const {
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return FVector{};
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}
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int32 UAIHotSpotSlot::GetSlotIndex() const {
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return 0;
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}
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float UAIHotSpotSlot::GetSlotHeight() const {
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return 0.0f;
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}
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FBox UAIHotSpotSlot::GetSlotBounds() const {
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return FBox{};
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}
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AAIHotSpot* UAIHotSpotSlot::GetHotSpot() const {
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return NULL;
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}
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void UAIHotSpotSlot::ClearSlot() {
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}
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UAIHotSpotSlot::UAIHotSpotSlot() {
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this->Height = 0.00f;
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this->Radius = 0.00f;
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this->DistanceToFocusActor = 0.00f;
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this->UserId = -1;
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this->bStartEnabled = false;
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this->bHasCachedAgentData = false;
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this->bHasOverlappingSlots = false;
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this->bHasDistanceToFocusActor = false;
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this->bIsBlockingOthers = false;
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this->bIsEnabled = false;
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this->Owner = NULL;
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this->SlotIndex = -1;
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this->SlotState = EAIHotSpotSlot::Free;
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}
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