mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
74 lines
1.4 KiB
C#
74 lines
1.4 KiB
C#
using UnrealBuildTool;
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public class FortniteGame : ModuleRules {
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public FortniteGame(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"AIModule",
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"Account",
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"AnimGraphRuntime",
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"AnimationBudgetAllocator",
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"AnimationCore",
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"AnimationSharing",
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"AudioMixer",
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"BlueprintContext",
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"CinematicCamera",
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"ClientPilot",
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"ClothingSystemRuntime",
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"ClothingSystemRuntimeInterface",
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"CommonInput",
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"Core",
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"CoreUObject",
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"Engine",
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"EpicGameplayStatsRuntime",
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"Foliage",
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"GameSubCatalog",
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"GameplayAbilities",
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"GameplayTags",
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"GameplayTasks",
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"Gauntlet",
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"HeadMountedDisplay",
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"Hotfix",
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"InputCore",
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"JsonUtilities",
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"Lobby",
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"McpProfileSys",
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"MediaAssets",
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"MediaUtils",
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"MeshNetwork",
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"MovieScene",
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"MovieSceneTracks",
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"NavigationSystem",
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"Niagara",
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"NiagaraCore",
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"NiagaraShader",
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"OnlineSubsystem",
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"OnlineSubsystemUtils",
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"Paper2D",
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"Party",
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"PhysXVehicles",
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"PropertyPath",
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"Rejoin",
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"ReplicationGraph",
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"SidecarSys",
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"SignificanceManager",
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"Slate",
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"SlateCore",
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"UMG",
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"WebBrowser",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"GameplayAbilities",
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"GameplayTags",
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"GameplayTasks",
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"AnimationBudgetAllocator",
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"McpProfileSys",
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"Slate",
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"SlateCore",
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"UMG"
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});
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}
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} |