Files
2026-04-22 15:51:07 +02:00

26 lines
716 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class FortniteEditor : ModuleRules
{
public FortniteEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
"FortniteEditor/Public"
});
PrivateIncludePaths.AddRange(
new string[]
{
"FortniteEditor/Private"
});
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "FortniteGame", "UnrealEd", "AssetTools" });
}
}