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13 lines
310 B
C#
13 lines
310 B
C#
using UnrealBuildTool;
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public class FortniteEditorTarget : TargetRules {
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public FortniteEditorTarget(TargetInfo Target) : base(Target) {
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Type = TargetType.Editor;
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ExtraModuleNames.AddRange(new string[] {
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"FortniteGame",
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"FortniteEditor",
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"FortniteEngineLoadingScreen",
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"FortniteUI"
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});
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}
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} |