Files
UnrealEvent/Project/Source/FortniteEditor.Target.cs
2026-04-22 15:51:07 +02:00

13 lines
310 B
C#

using UnrealBuildTool;
public class FortniteEditorTarget : TargetRules {
public FortniteEditorTarget(TargetInfo Target) : base(Target) {
Type = TargetType.Editor;
ExtraModuleNames.AddRange(new string[] {
"FortniteGame",
"FortniteEditor",
"FortniteEngineLoadingScreen",
"FortniteUI"
});
}
}