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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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//CROSS-MODULE INCLUDE V2: -ModuleName=CoreUObject -ObjectName=Object -FallbackName=Object
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#include "CommonInputPlatformData.h"
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#include "Templates/SubclassOf.h"
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#include "CommonInputSettings.generated.h"
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class UCommonUIInputData;
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UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
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class COMMONINPUT_API UCommonInputSettings : public UObject {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAutoLoadData;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UCommonUIInputData> InputData;
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UPROPERTY(Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCommonInputPlatformData CommonInputPlatformData[7];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TSubclassOf<UCommonUIInputData> InputDataClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FCommonInputPlatformData CurrentPlatform;
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public:
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UCommonInputSettings();
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};
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