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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ECommonGamepadType.h"
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#include "ECommonInputType.h"
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#include "CommonInputPlatformData.generated.h"
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class UCommonInputControllerData;
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USTRUCT(BlueprintType)
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struct COMMONINPUT_API FCommonInputPlatformData {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSupported;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonInputType DefaultInputType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSupportsMouseAndKeyboard;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSupportsGamepad;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonGamepadType DefaultGamepadType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bCanChangeGamepadType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSupportsTouch;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSoftClassPtr<UCommonInputControllerData>> ControllerData;
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public:
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FCommonInputPlatformData();
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};
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