Files
2026-04-22 15:51:07 +02:00

25 lines
842 B
C++

#pragma once
#include "CoreMinimal.h"
//CROSS-MODULE INCLUDE V2: -ModuleName=CoreUObject -ObjectName=Object -FallbackName=Object
#include "CommonInputKeyBrushConfiguration.h"
#include "ECommonGamepadType.h"
#include "ECommonInputType.h"
#include "CommonInputControllerData.generated.h"
UCLASS(Abstract, Blueprintable)
class COMMONINPUT_API UCommonInputControllerData : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECommonInputType InputType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECommonGamepadType GamepadType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FCommonInputKeyBrushConfiguration> InputBrushDataMap;
UCommonInputControllerData();
};