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25 lines
842 B
C++
25 lines
842 B
C++
#pragma once
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#include "CoreMinimal.h"
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//CROSS-MODULE INCLUDE V2: -ModuleName=CoreUObject -ObjectName=Object -FallbackName=Object
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#include "CommonInputKeyBrushConfiguration.h"
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#include "ECommonGamepadType.h"
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#include "ECommonInputType.h"
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#include "CommonInputControllerData.generated.h"
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UCLASS(Abstract, Blueprintable)
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class COMMONINPUT_API UCommonInputControllerData : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonInputType InputType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonGamepadType GamepadType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FCommonInputKeyBrushConfiguration> InputBrushDataMap;
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UCommonInputControllerData();
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};
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