Files
UnrealEvent/Aeon-740/SDK/_WaterMeshBlueprintMaster_functions.cpp
2024-10-18 01:01:36 +01:00

396 lines
24 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: _WaterMeshBlueprintMaster
#include "Basic.hpp"
#include "_WaterMeshBlueprintMaster_classes.hpp"
#include "_WaterMeshBlueprintMaster_parameters.hpp"
namespace SDK
{
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.ExecuteUbergraph__WaterMeshBlueprintMaster
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void A_WaterMeshBlueprintMaster_C::ExecuteUbergraph__WaterMeshBlueprintMaster(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "ExecuteUbergraph__WaterMeshBlueprintMaster");
Params::_WaterMeshBlueprintMaster_C_ExecuteUbergraph__WaterMeshBlueprintMaster Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void A_WaterMeshBlueprintMaster_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Construct
// (BlueprintCallable, BlueprintEvent)
void A_WaterMeshBlueprintMaster_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature");
Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void A_WaterMeshBlueprintMaster_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.SetupMeshCollisionVolumes
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UStaticMeshComponent* StaticMeshComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Target_Int (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void A_WaterMeshBlueprintMaster_C::SetupMeshCollisionVolumes(class UStaticMeshComponent* StaticMeshComponent, int32 Target_Int)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "SetupMeshCollisionVolumes");
Params::_WaterMeshBlueprintMaster_C_SetupMeshCollisionVolumes Parms{};
Parms.StaticMeshComponent = StaticMeshComponent;
Parms.Target_Int = Target_Int;
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Find Placement on water mesh surfaces
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FTransform Traced_Transform (Parm, OutParm, IsPlainOldData, NoDestructor)
// struct FVector VelocityVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Trace_Hit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void A_WaterMeshBlueprintMaster_C::Find_Placement_on_water_mesh_surfaces(struct FTransform* Traced_Transform, struct FVector* VelocityVector, bool* Trace_Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Find Placement on water mesh surfaces");
Params::_WaterMeshBlueprintMaster_C_Find_Placement_on_water_mesh_surfaces Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Traced_Transform != nullptr)
*Traced_Transform = std::move(Parms.Traced_Transform);
if (VelocityVector != nullptr)
*VelocityVector = std::move(Parms.VelocityVector);
if (Trace_Hit != nullptr)
*Trace_Hit = Parms.Trace_Hit;
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Handle Water Penetration Components And Arrays
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool In_T_Out_F (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* Touching_Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMeshComponent* Touching_Volume (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void A_WaterMeshBlueprintMaster_C::Handle_Water_Penetration_Components_And_Arrays(bool In_T_Out_F, class AActor* Touching_Actor, class UStaticMeshComponent* Touching_Volume)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Handle Water Penetration Components And Arrays");
Params::_WaterMeshBlueprintMaster_C_Handle_Water_Penetration_Components_And_Arrays Parms{};
Parms.In_T_Out_F = In_T_Out_F;
Parms.Touching_Actor = Touching_Actor;
Parms.Touching_Volume = Touching_Volume;
UObject::ProcessEvent(Func, &Parms);
}
// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Construction
// (Public, BlueprintCallable, BlueprintEvent)
void A_WaterMeshBlueprintMaster_C::Construction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Construction");
UObject::ProcessEvent(Func, nullptr);
}
}