mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
396 lines
24 KiB
C++
396 lines
24 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: _WaterMeshBlueprintMaster
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#include "Basic.hpp"
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#include "_WaterMeshBlueprintMaster_classes.hpp"
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#include "_WaterMeshBlueprintMaster_parameters.hpp"
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namespace SDK
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{
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.ExecuteUbergraph__WaterMeshBlueprintMaster
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void A_WaterMeshBlueprintMaster_C::ExecuteUbergraph__WaterMeshBlueprintMaster(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "ExecuteUbergraph__WaterMeshBlueprintMaster");
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Params::_WaterMeshBlueprintMaster_C_ExecuteUbergraph__WaterMeshBlueprintMaster Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void A_WaterMeshBlueprintMaster_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Construct
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// (BlueprintCallable, BlueprintEvent)
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void A_WaterMeshBlueprintMaster_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_69_ComponentEndOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_185_ComponentBeginOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_190_ComponentBeginOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_196_ComponentBeginOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh4_K2Node_ComponentBoundEvent_203_ComponentEndOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh_K2Node_ComponentBoundEvent_66_ComponentBeginOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh3_K2Node_ComponentBoundEvent_211_ComponentEndOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void A_WaterMeshBlueprintMaster_C::BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature");
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Params::_WaterMeshBlueprintMaster_C_BndEvt__CollisionMesh2_K2Node_ComponentBoundEvent_220_ComponentEndOverlapSignature__DelegateSignature Parms{};
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Parms.OverlappedComponent = OverlappedComponent;
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void A_WaterMeshBlueprintMaster_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.SetupMeshCollisionVolumes
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UStaticMeshComponent* StaticMeshComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Target_Int (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void A_WaterMeshBlueprintMaster_C::SetupMeshCollisionVolumes(class UStaticMeshComponent* StaticMeshComponent, int32 Target_Int)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "SetupMeshCollisionVolumes");
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Params::_WaterMeshBlueprintMaster_C_SetupMeshCollisionVolumes Parms{};
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Parms.StaticMeshComponent = StaticMeshComponent;
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Parms.Target_Int = Target_Int;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Find Placement on water mesh surfaces
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FTransform Traced_Transform (Parm, OutParm, IsPlainOldData, NoDestructor)
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// struct FVector VelocityVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Trace_Hit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void A_WaterMeshBlueprintMaster_C::Find_Placement_on_water_mesh_surfaces(struct FTransform* Traced_Transform, struct FVector* VelocityVector, bool* Trace_Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Find Placement on water mesh surfaces");
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Params::_WaterMeshBlueprintMaster_C_Find_Placement_on_water_mesh_surfaces Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Traced_Transform != nullptr)
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*Traced_Transform = std::move(Parms.Traced_Transform);
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if (VelocityVector != nullptr)
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*VelocityVector = std::move(Parms.VelocityVector);
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if (Trace_Hit != nullptr)
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*Trace_Hit = Parms.Trace_Hit;
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Handle Water Penetration Components And Arrays
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool In_T_Out_F (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* Touching_Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UStaticMeshComponent* Touching_Volume (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void A_WaterMeshBlueprintMaster_C::Handle_Water_Penetration_Components_And_Arrays(bool In_T_Out_F, class AActor* Touching_Actor, class UStaticMeshComponent* Touching_Volume)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Handle Water Penetration Components And Arrays");
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Params::_WaterMeshBlueprintMaster_C_Handle_Water_Penetration_Components_And_Arrays Parms{};
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Parms.In_T_Out_F = In_T_Out_F;
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Parms.Touching_Actor = Touching_Actor;
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Parms.Touching_Volume = Touching_Volume;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function _WaterMeshBlueprintMaster._WaterMeshBlueprintMaster_C.Construction
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// (Public, BlueprintCallable, BlueprintEvent)
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void A_WaterMeshBlueprintMaster_C::Construction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("_WaterMeshBlueprintMaster_C", "Construction");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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