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https://github.com/ApfelTeeSaft/UnrealEvent.git
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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WorldLightingMenu
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#include "Basic.hpp"
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#include "FortniteGame_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass WorldLightingMenu.WorldLightingMenu_C
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// 0x0008 (0x0350 - 0x0348)
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class AWorldLightingMenu_C final : public AFortLevelScriptActor
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{
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public:
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class USceneComponent* DefaultSceneRoot; // 0x0348(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"WorldLightingMenu_C">();
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}
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static class AWorldLightingMenu_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<AWorldLightingMenu_C>();
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}
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};
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static_assert(alignof(AWorldLightingMenu_C) == 0x000008, "Wrong alignment on AWorldLightingMenu_C");
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static_assert(sizeof(AWorldLightingMenu_C) == 0x000350, "Wrong size on AWorldLightingMenu_C");
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static_assert(offsetof(AWorldLightingMenu_C, DefaultSceneRoot) == 0x000348, "Member 'AWorldLightingMenu_C::DefaultSceneRoot' has a wrong offset!");
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}
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