Files
UnrealEvent/Aeon-740/SDK/WorldLightingMenu_classes.hpp
2024-10-18 01:01:36 +01:00

42 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WorldLightingMenu
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass WorldLightingMenu.WorldLightingMenu_C
// 0x0008 (0x0350 - 0x0348)
class AWorldLightingMenu_C final : public AFortLevelScriptActor
{
public:
class USceneComponent* DefaultSceneRoot; // 0x0348(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"WorldLightingMenu_C">();
}
static class AWorldLightingMenu_C* GetDefaultObj()
{
return GetDefaultObjImpl<AWorldLightingMenu_C>();
}
};
static_assert(alignof(AWorldLightingMenu_C) == 0x000008, "Wrong alignment on AWorldLightingMenu_C");
static_assert(sizeof(AWorldLightingMenu_C) == 0x000350, "Wrong size on AWorldLightingMenu_C");
static_assert(offsetof(AWorldLightingMenu_C, DefaultSceneRoot) == 0x000348, "Member 'AWorldLightingMenu_C::DefaultSceneRoot' has a wrong offset!");
}