mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
530 lines
24 KiB
C++
530 lines
24 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WindManager
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#include "Basic.hpp"
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#include "WindManager_classes.hpp"
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#include "WindManager_parameters.hpp"
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namespace SDK
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{
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// Function WindManager.WindManager_C.ExecuteUbergraph_WindManager
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::ExecuteUbergraph_WindManager(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "ExecuteUbergraph_WindManager");
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Params::WindManager_C_ExecuteUbergraph_WindManager Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.Update Test
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float NewMagnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::Update_Test(float NewMagnitude)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "Update Test");
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Params::WindManager_C_Update_Test Parms{};
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Parms.NewMagnitude = NewMagnitude;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AWindManager_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WindManager.WindManager_C.Add Wind Component
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* InComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::Add_Wind_Component(class UPrimitiveComponent* InComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "Add Wind Component");
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Params::WindManager_C_Add_Wind_Component Parms{};
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Parms.InComponent = InComponent;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.Play Water Splash Particle System At Location
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FTransform Particle_Transform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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void AWindManager_C::Play_Water_Splash_Particle_System_At_Location(const struct FTransform& Particle_Transform)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "Play Water Splash Particle System At Location");
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Params::WindManager_C_Play_Water_Splash_Particle_System_At_Location Parms{};
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Parms.Particle_Transform = std::move(Particle_Transform);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.SpawnTestWind
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float ImpulseMagnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::SpawnTestWind(float Radius, float ImpulseMagnitude)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "SpawnTestWind");
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Params::WindManager_C_SpawnTestWind Parms{};
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Parms.Radius = Radius;
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Parms.ImpulseMagnitude = ImpulseMagnitude;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.OnWindImpulseCylinderDeltaComplete
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FFortWindImpulseCylinder WindImpulseCylinder (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void AWindManager_C::OnWindImpulseCylinderDeltaComplete(const struct FFortWindImpulseCylinder& WindImpulseCylinder)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "OnWindImpulseCylinderDeltaComplete");
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Params::WindManager_C_OnWindImpulseCylinderDeltaComplete Parms{};
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Parms.WindImpulseCylinder = std::move(WindImpulseCylinder);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.OnWindImpulseCylinderDeath
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FFortWindImpulseCylinder WindImpulseCylinder (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void AWindManager_C::OnWindImpulseCylinderDeath(const struct FFortWindImpulseCylinder& WindImpulseCylinder)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "OnWindImpulseCylinderDeath");
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Params::WindManager_C_OnWindImpulseCylinderDeath Parms{};
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Parms.WindImpulseCylinder = std::move(WindImpulseCylinder);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.OnWindImpulseCylinderCreation
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FFortWindImpulseCylinder WindImpulseCylinder (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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// struct FFortWindImpulseCylinderDelta WindImpulseCylinderDelta (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void AWindManager_C::OnWindImpulseCylinderCreation(const struct FFortWindImpulseCylinder& WindImpulseCylinder, const struct FFortWindImpulseCylinderDelta& WindImpulseCylinderDelta)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "OnWindImpulseCylinderCreation");
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Params::WindManager_C_OnWindImpulseCylinderCreation Parms{};
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Parms.WindImpulseCylinder = std::move(WindImpulseCylinder);
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Parms.WindImpulseCylinderDelta = std::move(WindImpulseCylinderDelta);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.AddWindParticleSystemComponent
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UParticleSystemComponent* ParticleSystemComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::AddWindParticleSystemComponent(class UParticleSystemComponent* ParticleSystemComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "AddWindParticleSystemComponent");
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Params::WindManager_C_AddWindParticleSystemComponent Parms{};
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Parms.ParticleSystemComponent = ParticleSystemComponent;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.Register player for render to texture purposes
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* Effect_Water_Interaction_FX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* Gameplay_Wind_INteraction_Effects (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::Register_player_for_render_to_texture_purposes(class UPrimitiveComponent* Effect_Water_Interaction_FX, class UPrimitiveComponent* Gameplay_Wind_INteraction_Effects)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "Register player for render to texture purposes");
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Params::WindManager_C_Register_player_for_render_to_texture_purposes Parms{};
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Parms.Effect_Water_Interaction_FX = Effect_Water_Interaction_FX;
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Parms.Gameplay_Wind_INteraction_Effects = Gameplay_Wind_INteraction_Effects;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "ReceiveTick");
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Params::WindManager_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.OnWorldReady
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// (Event, Public, BlueprintEvent)
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void AWindManager_C::OnWorldReady()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "OnWorldReady");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WindManager.WindManager_C.Add Render To Texture Particle
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UParticleSystem* EmitterTemplate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform InTransform (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor)
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void AWindManager_C::Add_Render_To_Texture_Particle(class UParticleSystem* EmitterTemplate, const struct FTransform& InTransform)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "Add Render To Texture Particle");
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Params::WindManager_C_Add_Render_To_Texture_Particle Parms{};
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Parms.EmitterTemplate = EmitterTemplate;
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Parms.InTransform = std::move(InTransform);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.UserConstructionScript
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// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void AWindManager_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WindManager.WindManager_C.InitializeOrthoSettings
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// (Public, BlueprintCallable, BlueprintEvent)
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void AWindManager_C::InitializeOrthoSettings()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "InitializeOrthoSettings");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WindManager.WindManager_C.SetRenderOnlyAssets
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* InComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::SetRenderOnlyAssets(class UPrimitiveComponent* InComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "SetRenderOnlyAssets");
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Params::WindManager_C_SetRenderOnlyAssets Parms{};
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Parms.InComponent = InComponent;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.Calculate Camera Position
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Scale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class USceneCaptureComponent2D* Scene_Capture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector AWindManager_C::Calculate_Camera_Position(float Scale, class USceneCaptureComponent2D* Scene_Capture)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "Calculate Camera Position");
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Params::WindManager_C_Calculate_Camera_Position Parms{};
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Parms.Scale = Scale;
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Parms.Scene_Capture = Scene_Capture;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function WindManager.WindManager_C.UpdateStormWindCylinder
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortWindImpulseCylinder Wind_Impulse (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// struct FFortWindImpulseCylinderDelta Wind_Delta (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void AWindManager_C::UpdateStormWindCylinder(const struct FFortWindImpulseCylinder& Wind_Impulse, const struct FFortWindImpulseCylinderDelta& Wind_Delta)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "UpdateStormWindCylinder");
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Params::WindManager_C_UpdateStormWindCylinder Parms{};
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Parms.Wind_Impulse = std::move(Wind_Impulse);
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Parms.Wind_Delta = std::move(Wind_Delta);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.RemoveWindCylinder
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortWindImpulseCylinder WindImpulseCylinder (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void AWindManager_C::RemoveWindCylinder(const struct FFortWindImpulseCylinder& WindImpulseCylinder)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "RemoveWindCylinder");
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Params::WindManager_C_RemoveWindCylinder Parms{};
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Parms.WindImpulseCylinder = std::move(WindImpulseCylinder);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.UpdateWindDeltaCyl
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Static_Cylinder_Outer_Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float Duration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UMaterialInstanceDynamic* Mid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Is_Wind_Circular_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AWindManager_C::UpdateWindDeltaCyl(float Static_Cylinder_Outer_Radius, float Duration, class UMaterialInstanceDynamic* Mid, bool Is_Wind_Circular_)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "UpdateWindDeltaCyl");
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Params::WindManager_C_UpdateWindDeltaCyl Parms{};
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Parms.Static_Cylinder_Outer_Radius = Static_Cylinder_Outer_Radius;
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Parms.Duration = Duration;
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Parms.Mid = Mid;
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Parms.Is_Wind_Circular_ = Is_Wind_Circular_;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WindManager.WindManager_C.SetWindMatVariables
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UMaterialInstanceDynamic* Mid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_AnimatedCylinderCenter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector AnimatedCylinderCenter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_Animating_Wind_Magnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Animating_Wind_Magnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_Static_Wind_Magnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Static_Wind_Magnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_CylinderCenter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector CylinderCenter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_WindVector (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector WindVector (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_WindCrossVector (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector WindCrossVector (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_OverallOuterRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float OverallOuterRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_OverallInnerRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float OverallInnerRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_Wind_Still_0_or_Animating_1 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Wind_Still_0_or_Animating_1 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Set_Circular_Shader_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Circular_Shader_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AWindManager_C::SetWindMatVariables(class UMaterialInstanceDynamic* Mid, bool Set_AnimatedCylinderCenter, const struct FVector& AnimatedCylinderCenter, bool Set_Animating_Wind_Magnitude, float Animating_Wind_Magnitude, bool Set_Static_Wind_Magnitude, float Static_Wind_Magnitude, bool Set_CylinderCenter, const struct FVector& CylinderCenter, bool Set_WindVector, const struct FVector& WindVector, bool Set_WindCrossVector, const struct FVector& WindCrossVector, bool Set_OverallOuterRadius, float OverallOuterRadius, bool Set_OverallInnerRadius, float OverallInnerRadius, bool Set_Wind_Still_0_or_Animating_1, float Wind_Still_0_or_Animating_1, bool Set_Circular_Shader_, float Circular_Shader_, bool* NewParam)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "SetWindMatVariables");
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Params::WindManager_C_SetWindMatVariables Parms{};
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Parms.Mid = Mid;
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Parms.Set_AnimatedCylinderCenter = Set_AnimatedCylinderCenter;
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Parms.AnimatedCylinderCenter = std::move(AnimatedCylinderCenter);
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Parms.Set_Animating_Wind_Magnitude = Set_Animating_Wind_Magnitude;
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Parms.Animating_Wind_Magnitude = Animating_Wind_Magnitude;
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Parms.Set_Static_Wind_Magnitude = Set_Static_Wind_Magnitude;
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Parms.Static_Wind_Magnitude = Static_Wind_Magnitude;
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Parms.Set_CylinderCenter = Set_CylinderCenter;
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Parms.CylinderCenter = std::move(CylinderCenter);
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Parms.Set_WindVector = Set_WindVector;
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Parms.WindVector = std::move(WindVector);
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Parms.Set_WindCrossVector = Set_WindCrossVector;
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Parms.WindCrossVector = std::move(WindCrossVector);
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Parms.Set_OverallOuterRadius = Set_OverallOuterRadius;
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Parms.OverallOuterRadius = OverallOuterRadius;
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Parms.Set_OverallInnerRadius = Set_OverallInnerRadius;
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Parms.OverallInnerRadius = OverallInnerRadius;
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Parms.Set_Wind_Still_0_or_Animating_1 = Set_Wind_Still_0_or_Animating_1;
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Parms.Wind_Still_0_or_Animating_1 = Wind_Still_0_or_Animating_1;
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Parms.Set_Circular_Shader_ = Set_Circular_Shader_;
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Parms.Circular_Shader_ = Circular_Shader_;
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UObject::ProcessEvent(Func, &Parms);
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if (NewParam != nullptr)
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*NewParam = Parms.NewParam;
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}
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// Function WindManager.WindManager_C.Find Matching Wind Mesh Index And Write Bool
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Wind_location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Param_Storm_Cyl_Mesh_Match (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Param_Wind_Cyl_Mesh_Array_Match_Index (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AWindManager_C::Find_Matching_Wind_Mesh_Index_And_Write_Bool(const struct FVector& Wind_location, bool* Param_Storm_Cyl_Mesh_Match, int32* Param_Wind_Cyl_Mesh_Array_Match_Index)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WindManager_C", "Find Matching Wind Mesh Index And Write Bool");
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Params::WindManager_C_Find_Matching_Wind_Mesh_Index_And_Write_Bool Parms{};
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Parms.Wind_location = std::move(Wind_location);
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UObject::ProcessEvent(Func, &Parms);
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if (Param_Storm_Cyl_Mesh_Match != nullptr)
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*Param_Storm_Cyl_Mesh_Match = Parms.Param_Storm_Cyl_Mesh_Match;
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if (Param_Wind_Cyl_Mesh_Array_Match_Index != nullptr)
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*Param_Wind_Cyl_Mesh_Array_Match_Index = Parms.Param_Wind_Cyl_Mesh_Array_Match_Index;
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}
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}
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