Files
UnrealEvent/Aeon-740/SDK/WeaponCalloutStatWidget_functions.cpp
2024-10-18 01:01:36 +01:00

69 lines
1.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WeaponCalloutStatWidget
#include "Basic.hpp"
#include "WeaponCalloutStatWidget_classes.hpp"
#include "WeaponCalloutStatWidget_parameters.hpp"
namespace SDK
{
// Function WeaponCalloutStatWidget.WeaponCalloutStatWidget_C.ExecuteUbergraph_WeaponCalloutStatWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWeaponCalloutStatWidget_C::ExecuteUbergraph_WeaponCalloutStatWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeaponCalloutStatWidget_C", "ExecuteUbergraph_WeaponCalloutStatWidget");
Params::WeaponCalloutStatWidget_C_ExecuteUbergraph_WeaponCalloutStatWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function WeaponCalloutStatWidget.WeaponCalloutStatWidget_C.OnStatChanged
// (Event, Protected, BlueprintEvent)
void UWeaponCalloutStatWidget_C::OnStatChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeaponCalloutStatWidget_C", "OnStatChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeaponCalloutStatWidget.WeaponCalloutStatWidget_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UWeaponCalloutStatWidget_C::Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeaponCalloutStatWidget_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
}