Files
UnrealEvent/Aeon-740/SDK/WM_Camera_functions.cpp
2024-10-18 01:01:36 +01:00

223 lines
4.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WM_Camera
#include "Basic.hpp"
#include "WM_Camera_classes.hpp"
#include "WM_Camera_parameters.hpp"
namespace SDK
{
// Function WM_Camera.WM_Camera_C.ExecuteUbergraph_WM_Camera
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AWM_Camera_C::ExecuteUbergraph_WM_Camera(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "ExecuteUbergraph_WM_Camera");
Params::WM_Camera_C_ExecuteUbergraph_WM_Camera Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function WM_Camera.WM_Camera_C.CameraActivateAnim
// (BlueprintCallable, BlueprintEvent)
void AWM_Camera_C::CameraActivateAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "CameraActivateAnim");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.CameraDeactivateAnim
// (BlueprintCallable, BlueprintEvent)
void AWM_Camera_C::CameraDeactivateAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "CameraDeactivateAnim");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.CameraNoise__FinishedFunc
// (BlueprintEvent)
void AWM_Camera_C::CameraNoise__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "CameraNoise__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.CameraNoise__UpdateFunc
// (BlueprintEvent)
void AWM_Camera_C::CameraNoise__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "CameraNoise__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.CameraWiggle
// (BlueprintCallable, BlueprintEvent)
void AWM_Camera_C::CameraWiggle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "CameraWiggle");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.OnActivated
// (Event, Public, BlueprintEvent)
void AWM_Camera_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.OnDeactivated
// (Event, Public, BlueprintEvent)
void AWM_Camera_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.StopWiggle
// (BlueprintCallable, BlueprintEvent)
void AWM_Camera_C::StopWiggle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "StopWiggle");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.TL_CameraActivateAnim__FinishedFunc
// (BlueprintEvent)
void AWM_Camera_C::TL_CameraActivateAnim__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "TL_CameraActivateAnim__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.TL_CameraActivateAnim__UpdateFunc
// (BlueprintEvent)
void AWM_Camera_C::TL_CameraActivateAnim__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "TL_CameraActivateAnim__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.TL_CameraDeactivateAnim__FinishedFunc
// (BlueprintEvent)
void AWM_Camera_C::TL_CameraDeactivateAnim__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "TL_CameraDeactivateAnim__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.TL_CameraDeactivateAnim__UpdateFunc
// (BlueprintEvent)
void AWM_Camera_C::TL_CameraDeactivateAnim__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "TL_CameraDeactivateAnim__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_Camera.WM_Camera_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AWM_Camera_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_Camera_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}