mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
84 lines
6.2 KiB
C++
84 lines
6.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: VaultWeaponPlacementHelper
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "FortniteGame_structs.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C
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// 0x0060 (0x0390 - 0x0330)
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class AVaultWeaponPlacementHelper_C final : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0330(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* CUBE; // 0x0338(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UParticleSystemComponent* PSMinusNoPlayerMinusSparkle; // 0x0340(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UParticleSystemComponent* PSMinusNoPlayerMinusSwirl02; // 0x0348(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UParticleSystemComponent* PSMinusNoPlayerMinusSwirl01; // 0x0350(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* CharacterPlacement; // 0x0358(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* Root; // 0x0360(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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int32 PlayerID; // 0x0368(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_36C[0x4]; // 0x036C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UStaticMesh* Mesh; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool bIsPlayerSelected; // 0x0378(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_379[0x7]; // 0x0379(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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UMulticastDelegateProperty_ NewEventDispatcher_0; // 0x0380(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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public:
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void NewEventDispatcher_0__DelegateSignature();
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void ExecuteUbergraph_VaultWeaponPlacementHelper(int32 EntryPoint);
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void ItemRez();
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void ReceiveBeginPlay();
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void UserConstructionScript();
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void OnLobbyPlayerHovered(int32 PlayerIndex);
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void OnLobbyPlayerSelected(int32 PlayerIndex);
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void InitializeContextEvents();
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void Initialize();
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void OnLobbyStarted();
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void OnFrontEndCameraChanged(EFrontEndCamera NewCamera, EFrontEndCamera OldCamera);
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void OnTeamMemberAdded(const struct FFortTeamMemberInfo& TeamMemberInfo);
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void OnTeamMemberRemoved(int32 TeamMemberInfo);
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void OnTeamMemberStateChanged(const struct FFortTeamMemberInfo& TeamMemberInfo);
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void GetFrontendAnimInstance(class UFrontendAnimInstance** AsFrontend_Anim_Instance);
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void OnLobbyPlayerUnhovered(int32 PlayerIndex);
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"VaultWeaponPlacementHelper_C">();
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}
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static class AVaultWeaponPlacementHelper_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<AVaultWeaponPlacementHelper_C>();
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}
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};
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static_assert(alignof(AVaultWeaponPlacementHelper_C) == 0x000008, "Wrong alignment on AVaultWeaponPlacementHelper_C");
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static_assert(sizeof(AVaultWeaponPlacementHelper_C) == 0x000390, "Wrong size on AVaultWeaponPlacementHelper_C");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, UberGraphFrame) == 0x000330, "Member 'AVaultWeaponPlacementHelper_C::UberGraphFrame' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, CUBE) == 0x000338, "Member 'AVaultWeaponPlacementHelper_C::CUBE' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, PSMinusNoPlayerMinusSparkle) == 0x000340, "Member 'AVaultWeaponPlacementHelper_C::PSMinusNoPlayerMinusSparkle' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, PSMinusNoPlayerMinusSwirl02) == 0x000348, "Member 'AVaultWeaponPlacementHelper_C::PSMinusNoPlayerMinusSwirl02' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, PSMinusNoPlayerMinusSwirl01) == 0x000350, "Member 'AVaultWeaponPlacementHelper_C::PSMinusNoPlayerMinusSwirl01' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, CharacterPlacement) == 0x000358, "Member 'AVaultWeaponPlacementHelper_C::CharacterPlacement' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, Root) == 0x000360, "Member 'AVaultWeaponPlacementHelper_C::Root' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, PlayerID) == 0x000368, "Member 'AVaultWeaponPlacementHelper_C::PlayerID' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, Mesh) == 0x000370, "Member 'AVaultWeaponPlacementHelper_C::Mesh' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, bIsPlayerSelected) == 0x000378, "Member 'AVaultWeaponPlacementHelper_C::bIsPlayerSelected' has a wrong offset!");
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static_assert(offsetof(AVaultWeaponPlacementHelper_C, NewEventDispatcher_0) == 0x000380, "Member 'AVaultWeaponPlacementHelper_C::NewEventDispatcher_0' has a wrong offset!");
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}
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