Files
UnrealEvent/Aeon-740/SDK/VaultWeaponPlacementHelper_classes.hpp
2024-10-18 01:01:36 +01:00

84 lines
6.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: VaultWeaponPlacementHelper
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "FortniteGame_structs.hpp"
namespace SDK
{
// BlueprintGeneratedClass VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C
// 0x0060 (0x0390 - 0x0330)
class AVaultWeaponPlacementHelper_C final : public AActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0330(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UStaticMeshComponent* CUBE; // 0x0338(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UParticleSystemComponent* PSMinusNoPlayerMinusSparkle; // 0x0340(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UParticleSystemComponent* PSMinusNoPlayerMinusSwirl02; // 0x0348(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UParticleSystemComponent* PSMinusNoPlayerMinusSwirl01; // 0x0350(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UStaticMeshComponent* CharacterPlacement; // 0x0358(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* Root; // 0x0360(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
int32 PlayerID; // 0x0368(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_36C[0x4]; // 0x036C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UStaticMesh* Mesh; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool bIsPlayerSelected; // 0x0378(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_379[0x7]; // 0x0379(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
UMulticastDelegateProperty_ NewEventDispatcher_0; // 0x0380(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
public:
void NewEventDispatcher_0__DelegateSignature();
void ExecuteUbergraph_VaultWeaponPlacementHelper(int32 EntryPoint);
void ItemRez();
void ReceiveBeginPlay();
void UserConstructionScript();
void OnLobbyPlayerHovered(int32 PlayerIndex);
void OnLobbyPlayerSelected(int32 PlayerIndex);
void InitializeContextEvents();
void Initialize();
void OnLobbyStarted();
void OnFrontEndCameraChanged(EFrontEndCamera NewCamera, EFrontEndCamera OldCamera);
void OnTeamMemberAdded(const struct FFortTeamMemberInfo& TeamMemberInfo);
void OnTeamMemberRemoved(int32 TeamMemberInfo);
void OnTeamMemberStateChanged(const struct FFortTeamMemberInfo& TeamMemberInfo);
void GetFrontendAnimInstance(class UFrontendAnimInstance** AsFrontend_Anim_Instance);
void OnLobbyPlayerUnhovered(int32 PlayerIndex);
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"VaultWeaponPlacementHelper_C">();
}
static class AVaultWeaponPlacementHelper_C* GetDefaultObj()
{
return GetDefaultObjImpl<AVaultWeaponPlacementHelper_C>();
}
};
static_assert(alignof(AVaultWeaponPlacementHelper_C) == 0x000008, "Wrong alignment on AVaultWeaponPlacementHelper_C");
static_assert(sizeof(AVaultWeaponPlacementHelper_C) == 0x000390, "Wrong size on AVaultWeaponPlacementHelper_C");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, UberGraphFrame) == 0x000330, "Member 'AVaultWeaponPlacementHelper_C::UberGraphFrame' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, CUBE) == 0x000338, "Member 'AVaultWeaponPlacementHelper_C::CUBE' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, PSMinusNoPlayerMinusSparkle) == 0x000340, "Member 'AVaultWeaponPlacementHelper_C::PSMinusNoPlayerMinusSparkle' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, PSMinusNoPlayerMinusSwirl02) == 0x000348, "Member 'AVaultWeaponPlacementHelper_C::PSMinusNoPlayerMinusSwirl02' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, PSMinusNoPlayerMinusSwirl01) == 0x000350, "Member 'AVaultWeaponPlacementHelper_C::PSMinusNoPlayerMinusSwirl01' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, CharacterPlacement) == 0x000358, "Member 'AVaultWeaponPlacementHelper_C::CharacterPlacement' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, Root) == 0x000360, "Member 'AVaultWeaponPlacementHelper_C::Root' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, PlayerID) == 0x000368, "Member 'AVaultWeaponPlacementHelper_C::PlayerID' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, Mesh) == 0x000370, "Member 'AVaultWeaponPlacementHelper_C::Mesh' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, bIsPlayerSelected) == 0x000378, "Member 'AVaultWeaponPlacementHelper_C::bIsPlayerSelected' has a wrong offset!");
static_assert(offsetof(AVaultWeaponPlacementHelper_C, NewEventDispatcher_0) == 0x000380, "Member 'AVaultWeaponPlacementHelper_C::NewEventDispatcher_0' has a wrong offset!");
}