Files
UnrealEvent/Aeon-740/SDK/VaultCharacterPlacementHelper_functions.cpp
2024-10-18 01:01:36 +01:00

131 lines
4.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: VaultCharacterPlacementHelper
#include "Basic.hpp"
#include "VaultCharacterPlacementHelper_classes.hpp"
#include "VaultCharacterPlacementHelper_parameters.hpp"
namespace SDK
{
// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.ExecuteUbergraph_VaultCharacterPlacementHelper
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVaultCharacterPlacementHelper_C::ExecuteUbergraph_VaultCharacterPlacementHelper(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "ExecuteUbergraph_VaultCharacterPlacementHelper");
Params::VaultCharacterPlacementHelper_C_ExecuteUbergraph_VaultCharacterPlacementHelper Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.OnFrontEndCameraChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFrontEndCamera NewCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFrontEndCamera OldCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVaultCharacterPlacementHelper_C::OnFrontEndCameraChanged(EFrontEndCamera NewCamera, EFrontEndCamera OldCamera)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "OnFrontEndCameraChanged");
Params::VaultCharacterPlacementHelper_C_OnFrontEndCameraChanged Parms{};
Parms.NewCamera = NewCamera;
Parms.OldCamera = OldCamera;
UObject::ProcessEvent(Func, &Parms);
}
// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.SubGameChanged_Event_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// ESubGame SubGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVaultCharacterPlacementHelper_C::SubGameChanged_Event_0(ESubGame SubGame)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "SubGameChanged_Event_0");
Params::VaultCharacterPlacementHelper_C_SubGameChanged_Event_0 Parms{};
Parms.SubGame = SubGame;
UObject::ProcessEvent(Func, &Parms);
}
// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AVaultCharacterPlacementHelper_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AVaultCharacterPlacementHelper_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.UpdatePosition For Camera
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFrontEndCamera FrontendCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVaultCharacterPlacementHelper_C::UpdatePosition_For_Camera(EFrontEndCamera FrontendCamera)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "UpdatePosition For Camera");
Params::VaultCharacterPlacementHelper_C_UpdatePosition_For_Camera Parms{};
Parms.FrontendCamera = FrontendCamera;
UObject::ProcessEvent(Func, &Parms);
}
}