mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
131 lines
4.4 KiB
C++
131 lines
4.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: VaultCharacterPlacementHelper
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#include "Basic.hpp"
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#include "VaultCharacterPlacementHelper_classes.hpp"
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#include "VaultCharacterPlacementHelper_parameters.hpp"
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namespace SDK
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{
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// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.ExecuteUbergraph_VaultCharacterPlacementHelper
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AVaultCharacterPlacementHelper_C::ExecuteUbergraph_VaultCharacterPlacementHelper(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "ExecuteUbergraph_VaultCharacterPlacementHelper");
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Params::VaultCharacterPlacementHelper_C_ExecuteUbergraph_VaultCharacterPlacementHelper Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.OnFrontEndCameraChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFrontEndCamera NewCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFrontEndCamera OldCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AVaultCharacterPlacementHelper_C::OnFrontEndCameraChanged(EFrontEndCamera NewCamera, EFrontEndCamera OldCamera)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "OnFrontEndCameraChanged");
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Params::VaultCharacterPlacementHelper_C_OnFrontEndCameraChanged Parms{};
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Parms.NewCamera = NewCamera;
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Parms.OldCamera = OldCamera;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.SubGameChanged_Event_0
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// ESubGame SubGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AVaultCharacterPlacementHelper_C::SubGameChanged_Event_0(ESubGame SubGame)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "SubGameChanged_Event_0");
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Params::VaultCharacterPlacementHelper_C_SubGameChanged_Event_0 Parms{};
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Parms.SubGame = SubGame;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AVaultCharacterPlacementHelper_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.UserConstructionScript
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// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void AVaultCharacterPlacementHelper_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function VaultCharacterPlacementHelper.VaultCharacterPlacementHelper_C.UpdatePosition For Camera
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFrontEndCamera FrontendCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AVaultCharacterPlacementHelper_C::UpdatePosition_For_Camera(EFrontEndCamera FrontendCamera)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("VaultCharacterPlacementHelper_C", "UpdatePosition For Camera");
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Params::VaultCharacterPlacementHelper_C_UpdatePosition_For_Camera Parms{};
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Parms.FrontendCamera = FrontendCamera;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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