Files
UnrealEvent/Aeon-740/SDK/UserActionMenu_functions.cpp
2024-10-18 01:01:36 +01:00

135 lines
3.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UserActionMenu
#include "Basic.hpp"
#include "UserActionMenu_classes.hpp"
#include "UserActionMenu_parameters.hpp"
namespace SDK
{
// Function UserActionMenu.UserActionMenu_C.ExecuteUbergraph_UserActionMenu
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUserActionMenu_C::ExecuteUbergraph_UserActionMenu(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserActionMenu_C", "ExecuteUbergraph_UserActionMenu");
Params::UserActionMenu_C_ExecuteUbergraph_UserActionMenu Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function UserActionMenu.UserActionMenu_C.OnEnableBackButtonDisplay
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bEnableBackButtonDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UUserActionMenu_C::OnEnableBackButtonDisplay(bool bEnableBackButtonDisplay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserActionMenu_C", "OnEnableBackButtonDisplay");
Params::UserActionMenu_C_OnEnableBackButtonDisplay Parms{};
Parms.bEnableBackButtonDisplay = bEnableBackButtonDisplay;
UObject::ProcessEvent(Func, &Parms);
}
// Function UserActionMenu.UserActionMenu_C.OnUserPresenceChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// EOnlineStatus OnlineStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUserActionMenu_C::OnUserPresenceChanged(EOnlineStatus OnlineStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserActionMenu_C", "OnUserPresenceChanged");
Params::UserActionMenu_C_OnUserPresenceChanged Parms{};
Parms.OnlineStatus = OnlineStatus;
UObject::ProcessEvent(Func, &Parms);
}
// Function UserActionMenu.UserActionMenu_C.OnToggleConfirmation
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UUserActionMenu_C::OnToggleConfirmation(bool bIsVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserActionMenu_C", "OnToggleConfirmation");
Params::UserActionMenu_C_OnToggleConfirmation Parms{};
Parms.bIsVisible = bIsVisible;
UObject::ProcessEvent(Func, &Parms);
}
// Function UserActionMenu.UserActionMenu_C.OnSocialContextSet
// (Event, Protected, BlueprintEvent)
void UUserActionMenu_C::OnSocialContextSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserActionMenu_C", "OnSocialContextSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function UserActionMenu.UserActionMenu_C.HandleOnlineIndicatorView
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EOnlineStatus OnlineStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUserActionMenu_C::HandleOnlineIndicatorView(EOnlineStatus OnlineStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserActionMenu_C", "HandleOnlineIndicatorView");
Params::UserActionMenu_C_HandleOnlineIndicatorView Parms{};
Parms.OnlineStatus = OnlineStatus;
UObject::ProcessEvent(Func, &Parms);
}
}