Files
UnrealEvent/Aeon-740/SDK/UsedPlacementActorsContext_functions.cpp
2024-10-18 01:01:36 +01:00

47 lines
1.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UsedPlacementActorsContext
#include "Basic.hpp"
#include "UsedPlacementActorsContext_classes.hpp"
#include "UsedPlacementActorsContext_parameters.hpp"
namespace SDK
{
// Function UsedPlacementActorsContext.UsedPlacementActorsContext_C.ProvideActorsSet
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UObject* QuerierObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* QuerierActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> ResultingActorsSet (Parm, OutParm, ZeroConstructor)
void UUsedPlacementActorsContext_C::ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray<class AActor*>* ResultingActorsSet) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UsedPlacementActorsContext_C", "ProvideActorsSet");
Params::UsedPlacementActorsContext_C_ProvideActorsSet Parms{};
Parms.QuerierObject = QuerierObject;
Parms.QuerierActor = QuerierActor;
UObject::ProcessEvent(Func, &Parms);
if (ResultingActorsSet != nullptr)
*ResultingActorsSet = std::move(Parms.ResultingActorsSet);
}
}