Files
UnrealEvent/Aeon-740/SDK/UACBase_functions.cpp
2024-10-18 01:01:36 +01:00

100 lines
2.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UACBase
#include "Basic.hpp"
#include "UACBase_classes.hpp"
#include "UACBase_parameters.hpp"
namespace SDK
{
// Function UACBase.UACNetworkComponent.SendClientHello
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// uint32 SessionKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUACNetworkComponent::SendClientHello(uint32 SessionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UACNetworkComponent", "SendClientHello");
Params::UACNetworkComponent_SendClientHello Parms{};
Parms.SessionKey = SessionKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UACBase.UACNetworkComponent.SendPacketToClient
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// uint8 Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<uint8> Packet (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UUACNetworkComponent::SendPacketToClient(uint8 Type, const TArray<uint8>& Packet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UACNetworkComponent", "SendPacketToClient");
Params::UACNetworkComponent_SendPacketToClient Parms{};
Parms.Type = Type;
Parms.Packet = std::move(Packet);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UACBase.UACNetworkComponent.SendPacketToServer
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// uint8 Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<uint8> Packet (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UUACNetworkComponent::SendPacketToServer(uint8 Type, const TArray<uint8>& Packet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UACNetworkComponent", "SendPacketToServer");
Params::UACNetworkComponent_SendPacketToServer Parms{};
Parms.Type = Type;
Parms.Packet = std::move(Packet);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}