mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: UACBase
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class UACBase.UACNetworkComponent
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// 0x0100 (0x01F8 - 0x00F8)
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class UUACNetworkComponent final : public UActorComponent
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{
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public:
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int32 PlayerID; // 0x00F8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_FC[0xFC]; // 0x00FC(0x00FC)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void SendClientHello(uint32 SessionKey);
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void SendPacketToClient(uint8 Type, const TArray<uint8>& Packet);
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void SendPacketToServer(uint8 Type, const TArray<uint8>& Packet);
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public:
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static class UClass* StaticClass()
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{
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return StaticClassImpl<"UACNetworkComponent">();
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}
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static class UUACNetworkComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUACNetworkComponent>();
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}
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};
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static_assert(alignof(UUACNetworkComponent) == 0x000008, "Wrong alignment on UUACNetworkComponent");
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static_assert(sizeof(UUACNetworkComponent) == 0x0001F8, "Wrong size on UUACNetworkComponent");
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static_assert(offsetof(UUACNetworkComponent, PlayerID) == 0x0000F8, "Member 'UUACNetworkComponent::PlayerID' has a wrong offset!");
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}
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