Files
UnrealEvent/Aeon-740/SDK/ToyOptionsModal_functions.cpp
2024-10-18 01:01:36 +01:00

179 lines
5.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ToyOptionsModal
#include "Basic.hpp"
#include "ToyOptionsModal_classes.hpp"
#include "ToyOptionsModal_parameters.hpp"
namespace SDK
{
// Function ToyOptionsModal.ToyOptionsModal_C.ExecuteUbergraph_ToyOptionsModal
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UToyOptionsModal_C::ExecuteUbergraph_ToyOptionsModal(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "ExecuteUbergraph_ToyOptionsModal");
Params::ToyOptionsModal_C_ExecuteUbergraph_ToyOptionsModal Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ToyOptionsModal.ToyOptionsModal_C.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UToyOptionsModal_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ToyOptionsModal.ToyOptionsModal_C.InitForOptionsComponent
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortActorOptionsComponent* OptionsComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UToyOptionsModal_C::InitForOptionsComponent(class UFortActorOptionsComponent* OptionsComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "InitForOptionsComponent");
Params::ToyOptionsModal_C_InitForOptionsComponent Parms{};
Parms.OptionsComponent = OptionsComponent;
UObject::ProcessEvent(Func, &Parms);
}
// Function ToyOptionsModal.ToyOptionsModal_C.HandleCancelClicked
// (Event, Public, BlueprintEvent)
void UToyOptionsModal_C::HandleCancelClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "HandleCancelClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function ToyOptionsModal.ToyOptionsModal_C.BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UToyOptionsModal_C::BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::ToyOptionsModal_C_BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ToyOptionsModal.ToyOptionsModal_C.Close
// (BlueprintCallable, BlueprintEvent)
void UToyOptionsModal_C::Close()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "Close");
UObject::ProcessEvent(Func, nullptr);
}
// Function ToyOptionsModal.ToyOptionsModal_C.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UToyOptionsModal_C::OnInputModeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "OnInputModeChanged");
Params::ToyOptionsModal_C_OnInputModeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function ToyOptionsModal.ToyOptionsModal_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UToyOptionsModal_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ToyOptionsModal.ToyOptionsModal_C.SetItemInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText ItemName (BlueprintVisible, BlueprintReadOnly, Parm)
// class FText ItemDescription (BlueprintVisible, BlueprintReadOnly, Parm)
void UToyOptionsModal_C::SetItemInfo(const class FText& ItemName, const class FText& ItemDescription)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToyOptionsModal_C", "SetItemInfo");
Params::ToyOptionsModal_C_SetItemInfo Parms{};
Parms.ItemName = std::move(ItemName);
Parms.ItemDescription = std::move(ItemDescription);
UObject::ProcessEvent(Func, &Parms);
}
}