mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
179 lines
5.3 KiB
C++
179 lines
5.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ToyOptionsModal
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#include "Basic.hpp"
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#include "ToyOptionsModal_classes.hpp"
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#include "ToyOptionsModal_parameters.hpp"
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namespace SDK
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{
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// Function ToyOptionsModal.ToyOptionsModal_C.ExecuteUbergraph_ToyOptionsModal
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UToyOptionsModal_C::ExecuteUbergraph_ToyOptionsModal(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "ExecuteUbergraph_ToyOptionsModal");
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Params::ToyOptionsModal_C_ExecuteUbergraph_ToyOptionsModal Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.OnDeactivated
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// (Event, Protected, BlueprintEvent)
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void UToyOptionsModal_C::OnDeactivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "OnDeactivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.InitForOptionsComponent
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortActorOptionsComponent* OptionsComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UToyOptionsModal_C::InitForOptionsComponent(class UFortActorOptionsComponent* OptionsComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "InitForOptionsComponent");
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Params::ToyOptionsModal_C_InitForOptionsComponent Parms{};
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Parms.OptionsComponent = OptionsComponent;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.HandleCancelClicked
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// (Event, Public, BlueprintEvent)
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void UToyOptionsModal_C::HandleCancelClicked()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "HandleCancelClicked");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UToyOptionsModal_C::BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
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Params::ToyOptionsModal_C_BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.Close
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// (BlueprintCallable, BlueprintEvent)
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void UToyOptionsModal_C::Close()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "Close");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.OnInputModeChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UToyOptionsModal_C::OnInputModeChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "OnInputModeChanged");
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Params::ToyOptionsModal_C_OnInputModeChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UToyOptionsModal_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ToyOptionsModal.ToyOptionsModal_C.SetItemInfo
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText ItemName (BlueprintVisible, BlueprintReadOnly, Parm)
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// class FText ItemDescription (BlueprintVisible, BlueprintReadOnly, Parm)
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void UToyOptionsModal_C::SetItemInfo(const class FText& ItemName, const class FText& ItemDescription)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ToyOptionsModal_C", "SetItemInfo");
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Params::ToyOptionsModal_C_SetItemInfo Parms{};
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Parms.ItemName = std::move(ItemName);
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Parms.ItemDescription = std::move(ItemDescription);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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