Files
UnrealEvent/Aeon-740/SDK/TopWeaponStatRow_functions.cpp
2024-10-18 01:01:36 +01:00

69 lines
1.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TopWeaponStatRow
#include "Basic.hpp"
#include "TopWeaponStatRow_classes.hpp"
#include "TopWeaponStatRow_parameters.hpp"
namespace SDK
{
// Function TopWeaponStatRow.TopWeaponStatRow_C.ExecuteUbergraph_TopWeaponStatRow
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTopWeaponStatRow_C::ExecuteUbergraph_TopWeaponStatRow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TopWeaponStatRow_C", "ExecuteUbergraph_TopWeaponStatRow");
Params::TopWeaponStatRow_C_ExecuteUbergraph_TopWeaponStatRow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function TopWeaponStatRow.TopWeaponStatRow_C.OnStatChanged
// (Event, Protected, BlueprintEvent)
void UTopWeaponStatRow_C::OnStatChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TopWeaponStatRow_C", "OnStatChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function TopWeaponStatRow.TopWeaponStatRow_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UTopWeaponStatRow_C::Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TopWeaponStatRow_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
}