mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
492 lines
21 KiB
C++
492 lines
21 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TimeManagement
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#include "Basic.hpp"
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#include "TimeManagement_classes.hpp"
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#include "TimeManagement_parameters.hpp"
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namespace SDK
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{
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// Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberFrameNumber
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberFrameNumber");
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Params::TimeManagementBlueprintLibrary_Add_FrameNumberFrameNumber Parms{};
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Parms.A = std::move(A);
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Parms.B = std::move(B);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberInteger
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberInteger");
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Params::TimeManagementBlueprintLibrary_Add_FrameNumberInteger Parms{};
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Parms.A = std::move(A);
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Parms.B = B;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameNumberToInteger
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// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameNumber InFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UTimeManagementBlueprintLibrary::Conv_FrameNumberToInteger(const struct FFrameNumber& InFrameNumber)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameNumberToInteger");
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Params::TimeManagementBlueprintLibrary_Conv_FrameNumberToInteger Parms{};
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Parms.InFrameNumber = std::move(InFrameNumber);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameRateToSeconds
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UTimeManagementBlueprintLibrary::Conv_FrameRateToSeconds(const struct FFrameRate& InFrameRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameRateToSeconds");
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Params::TimeManagementBlueprintLibrary_Conv_FrameRateToSeconds Parms{};
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Parms.InFrameRate = std::move(InFrameRate);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_QualifiedFrameTimeToSeconds
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FQualifiedFrameTime InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UTimeManagementBlueprintLibrary::Conv_QualifiedFrameTimeToSeconds(const struct FQualifiedFrameTime& InFrameTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_QualifiedFrameTimeToSeconds");
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Params::TimeManagementBlueprintLibrary_Conv_QualifiedFrameTimeToSeconds Parms{};
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Parms.InFrameTime = std::move(InFrameTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_TimecodeToString
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FTimecode InTimecode (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bForceSignDisplay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UTimeManagementBlueprintLibrary::Conv_TimecodeToString(const struct FTimecode& InTimecode, bool bForceSignDisplay)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_TimecodeToString");
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Params::TimeManagementBlueprintLibrary_Conv_TimecodeToString Parms{};
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Parms.InTimecode = std::move(InTimecode);
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Parms.bForceSignDisplay = bForceSignDisplay;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Divide_FrameNumberInteger
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameNumber UTimeManagementBlueprintLibrary::Divide_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Divide_FrameNumberInteger");
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Params::TimeManagementBlueprintLibrary_Divide_FrameNumberInteger Parms{};
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Parms.A = std::move(A);
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Parms.B = B;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.GetTimecode
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FTimecode UTimeManagementBlueprintLibrary::GetTimecode()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "GetTimecode");
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Params::TimeManagementBlueprintLibrary_GetTimecode Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_Framerate
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UTimeManagementBlueprintLibrary::IsValid_Framerate(const struct FFrameRate& InFrameRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "IsValid_Framerate");
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Params::TimeManagementBlueprintLibrary_IsValid_Framerate Parms{};
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Parms.InFrameRate = std::move(InFrameRate);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_MultipleOf
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameRate OtherFramerate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UTimeManagementBlueprintLibrary::IsValid_MultipleOf(const struct FFrameRate& InFrameRate, const struct FFrameRate& OtherFramerate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "IsValid_MultipleOf");
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Params::TimeManagementBlueprintLibrary_IsValid_MultipleOf Parms{};
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Parms.InFrameRate = std::move(InFrameRate);
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Parms.OtherFramerate = std::move(OtherFramerate);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_FrameNumberInteger
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameNumber UTimeManagementBlueprintLibrary::Multiply_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Multiply_FrameNumberInteger");
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Params::TimeManagementBlueprintLibrary_Multiply_FrameNumberInteger Parms{};
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Parms.A = std::move(A);
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Parms.B = B;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_SecondsFrameRate
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameRate FrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameTime UTimeManagementBlueprintLibrary::Multiply_SecondsFrameRate(float TimeInSeconds, const struct FFrameRate& FrameRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Multiply_SecondsFrameRate");
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Params::TimeManagementBlueprintLibrary_Multiply_SecondsFrameRate Parms{};
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Parms.TimeInSeconds = TimeInSeconds;
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Parms.FrameRate = std::move(FrameRate);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.SnapFrameTimeToRate
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameRate SnapToRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameTime UTimeManagementBlueprintLibrary::SnapFrameTimeToRate(const struct FFrameTime& SourceTime, const struct FFrameRate& SourceRate, const struct FFrameRate& SnapToRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "SnapFrameTimeToRate");
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Params::TimeManagementBlueprintLibrary_SnapFrameTimeToRate Parms{};
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Parms.SourceTime = std::move(SourceTime);
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Parms.SourceRate = std::move(SourceRate);
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Parms.SnapToRate = std::move(SnapToRate);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberFrameNumber
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberFrameNumber");
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Params::TimeManagementBlueprintLibrary_Subtract_FrameNumberFrameNumber Parms{};
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Parms.A = std::move(A);
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Parms.B = std::move(B);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberInteger
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberInteger");
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Params::TimeManagementBlueprintLibrary_Subtract_FrameNumberInteger Parms{};
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Parms.A = std::move(A);
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Parms.B = B;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function TimeManagement.TimeManagementBlueprintLibrary.TransformTime
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameRate DestinationRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameTime UTimeManagementBlueprintLibrary::TransformTime(const struct FFrameTime& SourceTime, const struct FFrameRate& SourceRate, const struct FFrameRate& DestinationRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "TransformTime");
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Params::TimeManagementBlueprintLibrary_TransformTime Parms{};
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Parms.SourceTime = std::move(SourceTime);
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Parms.SourceRate = std::move(SourceRate);
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Parms.DestinationRate = std::move(DestinationRate);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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}
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