Files
UnrealEvent/Aeon-740/SDK/TimeManagement_functions.cpp
2024-10-18 01:01:36 +01:00

492 lines
21 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TimeManagement
#include "Basic.hpp"
#include "TimeManagement_classes.hpp"
#include "TimeManagement_parameters.hpp"
namespace SDK
{
// Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberFrameNumber
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberFrameNumber");
Params::TimeManagementBlueprintLibrary_Add_FrameNumberFrameNumber Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberInteger");
Params::TimeManagementBlueprintLibrary_Add_FrameNumberInteger Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameNumberToInteger
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber InFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UTimeManagementBlueprintLibrary::Conv_FrameNumberToInteger(const struct FFrameNumber& InFrameNumber)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameNumberToInteger");
Params::TimeManagementBlueprintLibrary_Conv_FrameNumberToInteger Parms{};
Parms.InFrameNumber = std::move(InFrameNumber);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameRateToSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTimeManagementBlueprintLibrary::Conv_FrameRateToSeconds(const struct FFrameRate& InFrameRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameRateToSeconds");
Params::TimeManagementBlueprintLibrary_Conv_FrameRateToSeconds Parms{};
Parms.InFrameRate = std::move(InFrameRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_QualifiedFrameTimeToSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FQualifiedFrameTime InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTimeManagementBlueprintLibrary::Conv_QualifiedFrameTimeToSeconds(const struct FQualifiedFrameTime& InFrameTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_QualifiedFrameTimeToSeconds");
Params::TimeManagementBlueprintLibrary_Conv_QualifiedFrameTimeToSeconds Parms{};
Parms.InFrameTime = std::move(InFrameTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_TimecodeToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTimecode InTimecode (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceSignDisplay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UTimeManagementBlueprintLibrary::Conv_TimecodeToString(const struct FTimecode& InTimecode, bool bForceSignDisplay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Conv_TimecodeToString");
Params::TimeManagementBlueprintLibrary_Conv_TimecodeToString Parms{};
Parms.InTimecode = std::move(InTimecode);
Parms.bForceSignDisplay = bForceSignDisplay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Divide_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Divide_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Divide_FrameNumberInteger");
Params::TimeManagementBlueprintLibrary_Divide_FrameNumberInteger Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.GetTimecode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimecode UTimeManagementBlueprintLibrary::GetTimecode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "GetTimecode");
Params::TimeManagementBlueprintLibrary_GetTimecode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_Framerate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimeManagementBlueprintLibrary::IsValid_Framerate(const struct FFrameRate& InFrameRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "IsValid_Framerate");
Params::TimeManagementBlueprintLibrary_IsValid_Framerate Parms{};
Parms.InFrameRate = std::move(InFrameRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_MultipleOf
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate OtherFramerate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimeManagementBlueprintLibrary::IsValid_MultipleOf(const struct FFrameRate& InFrameRate, const struct FFrameRate& OtherFramerate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "IsValid_MultipleOf");
Params::TimeManagementBlueprintLibrary_IsValid_MultipleOf Parms{};
Parms.InFrameRate = std::move(InFrameRate);
Parms.OtherFramerate = std::move(OtherFramerate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Multiply_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Multiply_FrameNumberInteger");
Params::TimeManagementBlueprintLibrary_Multiply_FrameNumberInteger Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_SecondsFrameRate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate FrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UTimeManagementBlueprintLibrary::Multiply_SecondsFrameRate(float TimeInSeconds, const struct FFrameRate& FrameRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Multiply_SecondsFrameRate");
Params::TimeManagementBlueprintLibrary_Multiply_SecondsFrameRate Parms{};
Parms.TimeInSeconds = TimeInSeconds;
Parms.FrameRate = std::move(FrameRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.SnapFrameTimeToRate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate SnapToRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UTimeManagementBlueprintLibrary::SnapFrameTimeToRate(const struct FFrameTime& SourceTime, const struct FFrameRate& SourceRate, const struct FFrameRate& SnapToRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "SnapFrameTimeToRate");
Params::TimeManagementBlueprintLibrary_SnapFrameTimeToRate Parms{};
Parms.SourceTime = std::move(SourceTime);
Parms.SourceRate = std::move(SourceRate);
Parms.SnapToRate = std::move(SnapToRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberFrameNumber
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberFrameNumber");
Params::TimeManagementBlueprintLibrary_Subtract_FrameNumberFrameNumber Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberInteger");
Params::TimeManagementBlueprintLibrary_Subtract_FrameNumberInteger Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.TransformTime
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate DestinationRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UTimeManagementBlueprintLibrary::TransformTime(const struct FFrameTime& SourceTime, const struct FFrameRate& SourceRate, const struct FFrameRate& DestinationRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TimeManagementBlueprintLibrary", "TransformTime");
Params::TimeManagementBlueprintLibrary_TransformTime Parms{};
Parms.SourceTime = std::move(SourceTime);
Parms.SourceRate = std::move(SourceRate);
Parms.DestinationRate = std::move(DestinationRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}