Files
UnrealEvent/Aeon-740/SDK/Threat_RainAttachedToPlayer_functions.cpp
2024-10-18 01:01:36 +01:00

34 lines
633 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Threat_RainAttachedToPlayer
#include "Basic.hpp"
#include "Threat_RainAttachedToPlayer_classes.hpp"
namespace SDK
{
// Function Threat_RainAttachedToPlayer.Threat_RainAttachedToPlayer_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AThreat_RainAttachedToPlayer_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Threat_RainAttachedToPlayer_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}