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https://github.com/ApfelTeeSaft/UnrealEvent.git
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34 lines
633 B
C++
34 lines
633 B
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Threat_RainAttachedToPlayer
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#include "Basic.hpp"
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#include "Threat_RainAttachedToPlayer_classes.hpp"
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namespace SDK
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{
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// Function Threat_RainAttachedToPlayer.Threat_RainAttachedToPlayer_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AThreat_RainAttachedToPlayer_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Threat_RainAttachedToPlayer_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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