Files
UnrealEvent/Aeon-740/SDK/ThreatPostProcessManagerAndParticleBlueprint_functions.cpp
2024-10-18 01:01:36 +01:00

253 lines
9.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ThreatPostProcessManagerAndParticleBlueprint
#include "Basic.hpp"
#include "ThreatPostProcessManagerAndParticleBlueprint_classes.hpp"
#include "ThreatPostProcessManagerAndParticleBlueprint_parameters.hpp"
namespace SDK
{
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.NewEventDispatcher__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::NewEventDispatcher__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "NewEventDispatcher__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.NewEventDispatcher0__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::NewEventDispatcher0__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "NewEventDispatcher0__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AThreatPostProcessManagerAndParticleBlueprint_C::ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.OnThreatOverrideChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bForceThreatOn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AThreatPostProcessManagerAndParticleBlueprint_C::OnThreatOverrideChanged(bool bForceThreatOn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "OnThreatOverrideChanged");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_OnThreatOverrideChanged Parms{};
Parms.bForceThreatOn = bForceThreatOn;
UObject::ProcessEvent(Func, &Parms);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ForceUpdateLensEffect
// (BlueprintCallable, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::ForceUpdateLensEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ForceUpdateLensEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.StartTraceTimer
// (BlueprintCallable, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::StartTraceTimer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "StartTraceTimer");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.VFX_RainTracePeriodic
// (BlueprintCallable, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::VFX_RainTracePeriodic()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "VFX_RainTracePeriodic");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.OnWorldReady
// (Event, Protected, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::OnWorldReady()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "OnWorldReady");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.OnThreatCloudsChanged
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// TArray<struct FThreatLocationInfo> ThreatLocationInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void AThreatPostProcessManagerAndParticleBlueprint_C::OnThreatCloudsChanged(const TArray<struct FThreatLocationInfo>& ThreatLocationInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "OnThreatCloudsChanged");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_OnThreatCloudsChanged Parms{};
Parms.ThreatLocationInfo = std::move(ThreatLocationInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AThreatPostProcessManagerAndParticleBlueprint_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ReceiveTick");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.Ramp Up down values on death__UpdateFunc
// (BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::Ramp_Up_down_values_on_death__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "Ramp Up down values on death__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.Ramp Up down values on death__FinishedFunc
// (BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::Ramp_Up_down_values_on_death__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "Ramp Up down values on death__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.CalculatePlayerPositionNearBox
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector BoxMin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector BoxMax (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float VolumePlayerCoveragePercentage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AThreatPostProcessManagerAndParticleBlueprint_C::CalculatePlayerPositionNearBox(const struct FVector& BoxMin, const struct FVector& BoxMax, float* VolumePlayerCoveragePercentage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "CalculatePlayerPositionNearBox");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_CalculatePlayerPositionNearBox Parms{};
Parms.BoxMin = std::move(BoxMin);
Parms.BoxMax = std::move(BoxMax);
UObject::ProcessEvent(Func, &Parms);
if (VolumePlayerCoveragePercentage != nullptr)
*VolumePlayerCoveragePercentage = Parms.VolumePlayerCoveragePercentage;
}
}