Files
UnrealEvent/Aeon-740/SDK/TheaterCamera_Blueprint_functions.cpp
2024-10-18 01:01:36 +01:00

476 lines
14 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TheaterCamera_Blueprint
#include "Basic.hpp"
#include "TheaterCamera_Blueprint_classes.hpp"
#include "TheaterCamera_Blueprint_parameters.hpp"
namespace SDK
{
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ExecuteUbergraph_TheaterCamera_Blueprint
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::ExecuteUbergraph_TheaterCamera_Blueprint(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ExecuteUbergraph_TheaterCamera_Blueprint");
Params::TheaterCamera_Blueprint_C_ExecuteUbergraph_TheaterCamera_Blueprint Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.PinnedPing
// (BlueprintCallable, BlueprintEvent)
void ATheaterCamera_Blueprint_C::PinnedPing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "PinnedPing");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.MaskFinished
// (BlueprintCallable, BlueprintEvent)
void ATheaterCamera_Blueprint_C::MaskFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "MaskFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.RefreshCloudMask
// (BlueprintCallable, BlueprintEvent)
void ATheaterCamera_Blueprint_C::RefreshCloudMask()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "RefreshCloudMask");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.PingFromHex
// (BlueprintCallable, BlueprintEvent)
void ATheaterCamera_Blueprint_C::PingFromHex()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "PingFromHex");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ForceTileFocus
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector HexWorldLoc (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::ForceTileFocus(const struct FVector& HexWorldLoc)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ForceTileFocus");
Params::TheaterCamera_Blueprint_C_ForceTileFocus Parms{};
Parms.HexWorldLoc = std::move(HexWorldLoc);
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.StopFocusTimeline
// (BlueprintCallable, BlueprintEvent)
void ATheaterCamera_Blueprint_C::StopFocusTimeline()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "StopFocusTimeline");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnDragEnd
// (Event, Public, BlueprintEvent)
void ATheaterCamera_Blueprint_C::OnDragEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnDragEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnDragBegin
// (Event, Public, BlueprintEvent)
void ATheaterCamera_Blueprint_C::OnDragBegin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnDragBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ReceiveTick");
Params::TheaterCamera_Blueprint_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.SetTileFocus
// (Event, Public, BlueprintEvent)
// Parameters:
// class AFortTheaterMapTile* Param_TargetTile (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::SetTileFocus(class AFortTheaterMapTile* Param_TargetTile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "SetTileFocus");
Params::TheaterCamera_Blueprint_C_SetTileFocus Parms{};
Parms.Param_TargetTile = Param_TargetTile;
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnDeactivated
// (Event, Public, BlueprintEvent)
void ATheaterCamera_Blueprint_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnActivated
// (Event, Public, BlueprintEvent)
void ATheaterCamera_Blueprint_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0");
Params::TheaterCamera_Blueprint_C_InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0 Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1");
Params::TheaterCamera_Blueprint_C_InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1 Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.DebugZoomTL__UpdateFunc
// (BlueprintEvent)
void ATheaterCamera_Blueprint_C::DebugZoomTL__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "DebugZoomTL__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.DebugZoomTL__FinishedFunc
// (BlueprintEvent)
void ATheaterCamera_Blueprint_C::DebugZoomTL__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "DebugZoomTL__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.FocusTimeline__UpdateFunc
// (BlueprintEvent)
void ATheaterCamera_Blueprint_C::FocusTimeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "FocusTimeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.FocusTimeline__FinishedFunc
// (BlueprintEvent)
void ATheaterCamera_Blueprint_C::FocusTimeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "FocusTimeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ATheaterCamera_Blueprint_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ZoomCameraStep
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Forward (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ATheaterCamera_Blueprint_C::ZoomCameraStep(bool Forward)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ZoomCameraStep");
Params::TheaterCamera_Blueprint_C_ZoomCameraStep Parms{};
Parms.Forward = Forward;
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.HandleTheaterSelected
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString TheaterId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::HandleTheaterSelected(const class FString& TheaterId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "HandleTheaterSelected");
Params::TheaterCamera_Blueprint_C_HandleTheaterSelected Parms{};
Parms.TheaterId = std::move(TheaterId);
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.PanCamera
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float DeltaX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float DeltaY (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ATheaterCamera_Blueprint_C::PanCamera(float DeltaX, float DeltaY)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "PanCamera");
Params::TheaterCamera_Blueprint_C_PanCamera Parms{};
Parms.DeltaX = DeltaX;
Parms.DeltaY = DeltaY;
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.NewFunction_0
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Self2 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector2D ATheaterCamera_Blueprint_C::NewFunction_0(class AActor* Self2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "NewFunction_0");
Params::TheaterCamera_Blueprint_C_NewFunction_0 Parms{};
Parms.Self2 = Self2;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.IsInputSuspended
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool ATheaterCamera_Blueprint_C::IsInputSuspended()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "IsInputSuspended");
Params::TheaterCamera_Blueprint_C_IsInputSuspended Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.SetSuspendInput
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool SuspendInput (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ATheaterCamera_Blueprint_C::SetSuspendInput(bool SuspendInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "SetSuspendInput");
Params::TheaterCamera_Blueprint_C_SetSuspendInput Parms{};
Parms.SuspendInput = SuspendInput;
UObject::ProcessEvent(Func, &Parms);
}
// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ZoomCameraWithHeldGamepadInput
// (Public, BlueprintCallable, BlueprintEvent)
void ATheaterCamera_Blueprint_C::ZoomCameraWithHeldGamepadInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ZoomCameraWithHeldGamepadInput");
UObject::ProcessEvent(Func, nullptr);
}
}