mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
476 lines
14 KiB
C++
476 lines
14 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TheaterCamera_Blueprint
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#include "Basic.hpp"
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#include "TheaterCamera_Blueprint_classes.hpp"
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#include "TheaterCamera_Blueprint_parameters.hpp"
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namespace SDK
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{
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ExecuteUbergraph_TheaterCamera_Blueprint
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::ExecuteUbergraph_TheaterCamera_Blueprint(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ExecuteUbergraph_TheaterCamera_Blueprint");
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Params::TheaterCamera_Blueprint_C_ExecuteUbergraph_TheaterCamera_Blueprint Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.PinnedPing
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// (BlueprintCallable, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::PinnedPing()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "PinnedPing");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.MaskFinished
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// (BlueprintCallable, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::MaskFinished()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "MaskFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.RefreshCloudMask
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// (BlueprintCallable, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::RefreshCloudMask()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "RefreshCloudMask");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.PingFromHex
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// (BlueprintCallable, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::PingFromHex()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "PingFromHex");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ForceTileFocus
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector HexWorldLoc (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::ForceTileFocus(const struct FVector& HexWorldLoc)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ForceTileFocus");
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Params::TheaterCamera_Blueprint_C_ForceTileFocus Parms{};
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Parms.HexWorldLoc = std::move(HexWorldLoc);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.StopFocusTimeline
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// (BlueprintCallable, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::StopFocusTimeline()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "StopFocusTimeline");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnDragEnd
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// (Event, Public, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::OnDragEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnDragEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnDragBegin
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// (Event, Public, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::OnDragBegin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnDragBegin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ReceiveTick");
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Params::TheaterCamera_Blueprint_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.SetTileFocus
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortTheaterMapTile* Param_TargetTile (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::SetTileFocus(class AFortTheaterMapTile* Param_TargetTile)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "SetTileFocus");
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Params::TheaterCamera_Blueprint_C_SetTileFocus Parms{};
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Parms.Param_TargetTile = Param_TargetTile;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnDeactivated
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// (Event, Public, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::OnDeactivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnDeactivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.OnActivated
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// (Event, Public, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0
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// (BlueprintEvent)
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// Parameters:
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// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0(const struct FKey& Key)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0");
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Params::TheaterCamera_Blueprint_C_InpActEvt_MouseScrollDown_K2Node_InputKeyEvent_0 Parms{};
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Parms.Key = std::move(Key);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1
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// (BlueprintEvent)
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// Parameters:
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// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1(const struct FKey& Key)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1");
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Params::TheaterCamera_Blueprint_C_InpActEvt_MouseScrollUp_K2Node_InputKeyEvent_1 Parms{};
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Parms.Key = std::move(Key);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.DebugZoomTL__UpdateFunc
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// (BlueprintEvent)
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void ATheaterCamera_Blueprint_C::DebugZoomTL__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "DebugZoomTL__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.DebugZoomTL__FinishedFunc
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// (BlueprintEvent)
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void ATheaterCamera_Blueprint_C::DebugZoomTL__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "DebugZoomTL__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.FocusTimeline__UpdateFunc
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// (BlueprintEvent)
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void ATheaterCamera_Blueprint_C::FocusTimeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "FocusTimeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.FocusTimeline__FinishedFunc
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// (BlueprintEvent)
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void ATheaterCamera_Blueprint_C::FocusTimeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "FocusTimeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ZoomCameraStep
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Forward (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ATheaterCamera_Blueprint_C::ZoomCameraStep(bool Forward)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ZoomCameraStep");
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Params::TheaterCamera_Blueprint_C_ZoomCameraStep Parms{};
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Parms.Forward = Forward;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.HandleTheaterSelected
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString TheaterId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::HandleTheaterSelected(const class FString& TheaterId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "HandleTheaterSelected");
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Params::TheaterCamera_Blueprint_C_HandleTheaterSelected Parms{};
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Parms.TheaterId = std::move(TheaterId);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.PanCamera
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float DeltaX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float DeltaY (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ATheaterCamera_Blueprint_C::PanCamera(float DeltaX, float DeltaY)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "PanCamera");
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Params::TheaterCamera_Blueprint_C_PanCamera Parms{};
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Parms.DeltaX = DeltaX;
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Parms.DeltaY = DeltaY;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.NewFunction_0
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Self2 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector2D ATheaterCamera_Blueprint_C::NewFunction_0(class AActor* Self2)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "NewFunction_0");
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Params::TheaterCamera_Blueprint_C_NewFunction_0 Parms{};
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Parms.Self2 = Self2;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.IsInputSuspended
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool ATheaterCamera_Blueprint_C::IsInputSuspended()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "IsInputSuspended");
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Params::TheaterCamera_Blueprint_C_IsInputSuspended Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.SetSuspendInput
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool SuspendInput (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ATheaterCamera_Blueprint_C::SetSuspendInput(bool SuspendInput)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "SetSuspendInput");
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Params::TheaterCamera_Blueprint_C_SetSuspendInput Parms{};
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Parms.SuspendInput = SuspendInput;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TheaterCamera_Blueprint.TheaterCamera_Blueprint_C.ZoomCameraWithHeldGamepadInput
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// (Public, BlueprintCallable, BlueprintEvent)
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void ATheaterCamera_Blueprint_C::ZoomCameraWithHeldGamepadInput()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TheaterCamera_Blueprint_C", "ZoomCameraWithHeldGamepadInput");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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