Files
UnrealEvent/Aeon-740/SDK/TabInputOptions_functions.cpp
2024-10-18 01:01:36 +01:00

343 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TabInputOptions
#include "Basic.hpp"
#include "TabInputOptions_classes.hpp"
#include "TabInputOptions_parameters.hpp"
namespace SDK
{
// Function TabInputOptions.TabInputOptions_C.Enable Overlay__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Accept_Input (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText Overlay_Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UTabInputOptions_C::Enable_Overlay__DelegateSignature(bool Accept_Input, const class FText& Overlay_Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "Enable Overlay__DelegateSignature");
Params::TabInputOptions_C_Enable_Overlay__DelegateSignature Parms{};
Parms.Accept_Input = Accept_Input;
Parms.Overlay_Text = std::move(Overlay_Text);
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.Disable Overlay__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UTabInputOptions_C::Disable_Overlay__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "Disable Overlay__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabInputOptions.TabInputOptions_C.Gamepad Changed__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Gamepad_Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UTabInputOptions_C::Gamepad_Changed__DelegateSignature(bool Gamepad_Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "Gamepad Changed__DelegateSignature");
Params::TabInputOptions_C_Gamepad_Changed__DelegateSignature Parms{};
Parms.Gamepad_Enabled = Gamepad_Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.ExecuteUbergraph_TabInputOptions
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabInputOptions_C::ExecuteUbergraph_TabInputOptions(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "ExecuteUbergraph_TabInputOptions");
Params::TabInputOptions_C_ExecuteUbergraph_TabInputOptions Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.HandleChangeBinding
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FKey NewKey (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UTabInputOptions_C::HandleChangeBinding(const struct FKey& NewKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "HandleChangeBinding");
Params::TabInputOptions_C_HandleChangeBinding Parms{};
Parms.NewKey = std::move(NewKey);
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UTabInputOptions_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabInputOptions.TabInputOptions_C.UpdateOptionsTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)
void UTabInputOptions_C::UpdateOptionsTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "UpdateOptionsTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabInputOptions.TabInputOptions_C.Input Clicked
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Number_in_List (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Is_Primary_Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UTabInputOptions_C::Input_Clicked(int32 Number_in_List, bool Is_Primary_Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "Input Clicked");
Params::TabInputOptions_C_Input_Clicked Parms{};
Parms.Number_in_List = Number_in_List;
Parms.Is_Primary_Button = Is_Primary_Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.ClearAndConstructKeybindList
// (BlueprintCallable, BlueprintEvent)
void UTabInputOptions_C::ClearAndConstructKeybindList()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "ClearAndConstructKeybindList");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabInputOptions.TabInputOptions_C.UnbindClicked
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Number_in_List (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UOptionsMenuInput_C* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabInputOptions_C::UnbindClicked(int32 Number_in_List, class UOptionsMenuInput_C* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "UnbindClicked");
Params::TabInputOptions_C_UnbindClicked Parms{};
Parms.Number_in_List = Number_in_List;
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.HandleUsingGamepadChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// ECommonInputType NewInputType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabInputOptions_C::HandleUsingGamepadChanged(ECommonInputType NewInputType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "HandleUsingGamepadChanged");
Params::TabInputOptions_C_HandleUsingGamepadChanged Parms{};
Parms.NewInputType = NewInputType;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UUserWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabInputOptions_C::BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature");
Params::TabInputOptions_C_BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.CenterOnTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)
void UTabInputOptions_C::CenterOnTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "CenterOnTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabInputOptions.TabInputOptions_C.DialogResult_018CEC524FAF598D4D7A358441037217
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabInputOptions_C::DialogResult_018CEC524FAF598D4D7A358441037217(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "DialogResult_018CEC524FAF598D4D7A358441037217");
Params::TabInputOptions_C_DialogResult_018CEC524FAF598D4D7A358441037217 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.Overlay Key Pressed
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FKey NewKey (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UTabInputOptions_C::Overlay_Key_Pressed(const struct FKey& NewKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "Overlay Key Pressed");
Params::TabInputOptions_C_Overlay_Key_Pressed Parms{};
Parms.NewKey = std::move(NewKey);
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.Set Input Enabled
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UTabInputOptions_C::Set_Input_Enabled(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "Set Input Enabled");
Params::TabInputOptions_C_Set_Input_Enabled Parms{};
Parms.Enabled = Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabInputOptions.TabInputOptions_C.SetupDisplayOption
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 InputIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UOptionsMenuInputDisplayOnly_C* ReturnObject (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabInputOptions_C::SetupDisplayOption(int32 InputIndex, class UOptionsMenuInputDisplayOnly_C** ReturnObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabInputOptions_C", "SetupDisplayOption");
Params::TabInputOptions_C_SetupDisplayOption Parms{};
Parms.InputIndex = InputIndex;
UObject::ProcessEvent(Func, &Parms);
if (ReturnObject != nullptr)
*ReturnObject = Parms.ReturnObject;
}
}