mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
343 lines
12 KiB
C++
343 lines
12 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: TabInputOptions
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "TabInputOptions_classes.hpp"
|
|
#include "TabInputOptions_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.Enable Overlay__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Accept_Input (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FText Overlay_Text (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
|
|
void UTabInputOptions_C::Enable_Overlay__DelegateSignature(bool Accept_Input, const class FText& Overlay_Text)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "Enable Overlay__DelegateSignature");
|
|
|
|
Params::TabInputOptions_C_Enable_Overlay__DelegateSignature Parms{};
|
|
|
|
Parms.Accept_Input = Accept_Input;
|
|
Parms.Overlay_Text = std::move(Overlay_Text);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.Disable Overlay__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UTabInputOptions_C::Disable_Overlay__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "Disable Overlay__DelegateSignature");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.Gamepad Changed__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Gamepad_Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UTabInputOptions_C::Gamepad_Changed__DelegateSignature(bool Gamepad_Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "Gamepad Changed__DelegateSignature");
|
|
|
|
Params::TabInputOptions_C_Gamepad_Changed__DelegateSignature Parms{};
|
|
|
|
Parms.Gamepad_Enabled = Gamepad_Enabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.ExecuteUbergraph_TabInputOptions
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::ExecuteUbergraph_TabInputOptions(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "ExecuteUbergraph_TabInputOptions");
|
|
|
|
Params::TabInputOptions_C_ExecuteUbergraph_TabInputOptions Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.HandleChangeBinding
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FKey NewKey (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::HandleChangeBinding(const struct FKey& NewKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "HandleChangeBinding");
|
|
|
|
Params::TabInputOptions_C_HandleChangeBinding Parms{};
|
|
|
|
Parms.NewKey = std::move(NewKey);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.Construct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
|
|
void UTabInputOptions_C::Construct()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "Construct");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.UpdateOptionsTab
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UTabInputOptions_C::UpdateOptionsTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "UpdateOptionsTab");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.Input Clicked
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Number_in_List (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Is_Primary_Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UTabInputOptions_C::Input_Clicked(int32 Number_in_List, bool Is_Primary_Button)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "Input Clicked");
|
|
|
|
Params::TabInputOptions_C_Input_Clicked Parms{};
|
|
|
|
Parms.Number_in_List = Number_in_List;
|
|
Parms.Is_Primary_Button = Is_Primary_Button;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.ClearAndConstructKeybindList
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UTabInputOptions_C::ClearAndConstructKeybindList()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "ClearAndConstructKeybindList");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.UnbindClicked
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Number_in_List (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UOptionsMenuInput_C* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::UnbindClicked(int32 Number_in_List, class UOptionsMenuInput_C* Widget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "UnbindClicked");
|
|
|
|
Params::TabInputOptions_C_UnbindClicked Parms{};
|
|
|
|
Parms.Number_in_List = Number_in_List;
|
|
Parms.Widget = Widget;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.HandleUsingGamepadChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// ECommonInputType NewInputType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::HandleUsingGamepadChanged(ECommonInputType NewInputType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "HandleUsingGamepadChanged");
|
|
|
|
Params::TabInputOptions_C_HandleUsingGamepadChanged Parms{};
|
|
|
|
Parms.NewInputType = NewInputType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
// class UUserWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature(class UUserWidget* Widget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature");
|
|
|
|
Params::TabInputOptions_C_BndEvt__InputCommonListView_K2Node_ComponentBoundEvent_14_OnListViewItemWidgetCreated__DelegateSignature Parms{};
|
|
|
|
Parms.Widget = Widget;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.CenterOnTab
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UTabInputOptions_C::CenterOnTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "CenterOnTab");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.DialogResult_018CEC524FAF598D4D7A358441037217
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::DialogResult_018CEC524FAF598D4D7A358441037217(EFortDialogResult Result, class FName ResultName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "DialogResult_018CEC524FAF598D4D7A358441037217");
|
|
|
|
Params::TabInputOptions_C_DialogResult_018CEC524FAF598D4D7A358441037217 Parms{};
|
|
|
|
Parms.Result = Result;
|
|
Parms.ResultName = ResultName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.Overlay Key Pressed
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FKey NewKey (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::Overlay_Key_Pressed(const struct FKey& NewKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "Overlay Key Pressed");
|
|
|
|
Params::TabInputOptions_C_Overlay_Key_Pressed Parms{};
|
|
|
|
Parms.NewKey = std::move(NewKey);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.Set Input Enabled
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UTabInputOptions_C::Set_Input_Enabled(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "Set Input Enabled");
|
|
|
|
Params::TabInputOptions_C_Set_Input_Enabled Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function TabInputOptions.TabInputOptions_C.SetupDisplayOption
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 InputIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UOptionsMenuInputDisplayOnly_C* ReturnObject (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UTabInputOptions_C::SetupDisplayOption(int32 InputIndex, class UOptionsMenuInputDisplayOnly_C** ReturnObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TabInputOptions_C", "SetupDisplayOption");
|
|
|
|
Params::TabInputOptions_C_SetupDisplayOption Parms{};
|
|
|
|
Parms.InputIndex = InputIndex;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ReturnObject != nullptr)
|
|
*ReturnObject = Parms.ReturnObject;
|
|
}
|
|
|
|
}
|
|
|