Files
UnrealEvent/Aeon-740/SDK/TabGameOptions_functions.cpp
2024-10-18 01:01:36 +01:00

141 lines
4.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TabGameOptions
#include "Basic.hpp"
#include "TabGameOptions_classes.hpp"
#include "TabGameOptions_parameters.hpp"
namespace SDK
{
// Function TabGameOptions.TabGameOptions_C.ExecuteUbergraph_TabGameOptions
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabGameOptions_C::ExecuteUbergraph_TabGameOptions(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptions_C", "ExecuteUbergraph_TabGameOptions");
Params::TabGameOptions_C_ExecuteUbergraph_TabGameOptions Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabGameOptions.TabGameOptions_C.BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabGameOptions_C::BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature(class UWidget* ActiveWidget, int32 ActiveWidgetIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptions_C", "BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature");
Params::TabGameOptions_C_BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature Parms{};
Parms.ActiveWidget = ActiveWidget;
Parms.ActiveWidgetIndex = ActiveWidgetIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabGameOptions.TabGameOptions_C.BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabGameOptions_C::BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature(class FName TabId, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptions_C", "BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature");
Params::TabGameOptions_C_BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature Parms{};
Parms.TabId = TabId;
Parms.TabButton = TabButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabGameOptions.TabGameOptions_C.CenterOnTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)
void UTabGameOptions_C::CenterOnTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptions_C", "CenterOnTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabGameOptions.TabGameOptions_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UTabGameOptions_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptions_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabGameOptions.TabGameOptions_C.Tab Settings Changed
// (BlueprintCallable, BlueprintEvent)
void UTabGameOptions_C::Tab_Settings_Changed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptions_C", "Tab Settings Changed");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabGameOptions.TabGameOptions_C.UpdateOptionsTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)
void UTabGameOptions_C::UpdateOptionsTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptions_C", "UpdateOptionsTab");
UObject::ProcessEvent(Func, nullptr);
}
}