mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TabGameOptions
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#include "Basic.hpp"
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#include "TabGameOptions_classes.hpp"
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#include "TabGameOptions_parameters.hpp"
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namespace SDK
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{
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// Function TabGameOptions.TabGameOptions_C.ExecuteUbergraph_TabGameOptions
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTabGameOptions_C::ExecuteUbergraph_TabGameOptions(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptions_C", "ExecuteUbergraph_TabGameOptions");
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Params::TabGameOptions_C_ExecuteUbergraph_TabGameOptions Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TabGameOptions.TabGameOptions_C.BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTabGameOptions_C::BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature(class UWidget* ActiveWidget, int32 ActiveWidgetIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptions_C", "BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature");
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Params::TabGameOptions_C_BndEvt__CommonWidgetSwitcher_0_K2Node_ComponentBoundEvent_1004_OnActiveWidgetChanged__DelegateSignature Parms{};
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Parms.ActiveWidget = ActiveWidget;
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Parms.ActiveWidgetIndex = ActiveWidgetIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TabGameOptions.TabGameOptions_C.BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTabGameOptions_C::BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature(class FName TabId, class UCommonButton* TabButton)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptions_C", "BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature");
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Params::TabGameOptions_C_BndEvt__GameTabs_K2Node_ComponentBoundEvent_21_OnTabButtonCreated__DelegateSignature Parms{};
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Parms.TabId = TabId;
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Parms.TabButton = TabButton;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TabGameOptions.TabGameOptions_C.CenterOnTab
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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void UTabGameOptions_C::CenterOnTab()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptions_C", "CenterOnTab");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TabGameOptions.TabGameOptions_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UTabGameOptions_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptions_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TabGameOptions.TabGameOptions_C.Tab Settings Changed
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// (BlueprintCallable, BlueprintEvent)
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void UTabGameOptions_C::Tab_Settings_Changed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptions_C", "Tab Settings Changed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TabGameOptions.TabGameOptions_C.UpdateOptionsTab
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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void UTabGameOptions_C::UpdateOptionsTab()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptions_C", "UpdateOptionsTab");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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