mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
159 lines
5.2 KiB
C++
159 lines
5.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TabGameOptionsMain
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#include "Basic.hpp"
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#include "TabGameOptionsMain_classes.hpp"
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#include "TabGameOptionsMain_parameters.hpp"
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namespace SDK
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{
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// Function TabGameOptionsMain.TabGameOptionsMain_C.ExecuteUbergraph_TabGameOptionsMain
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTabGameOptionsMain_C::ExecuteUbergraph_TabGameOptionsMain(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "ExecuteUbergraph_TabGameOptionsMain");
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Params::TabGameOptionsMain_C_ExecuteUbergraph_TabGameOptionsMain Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TabGameOptionsMain.TabGameOptionsMain_C.Setting Value Changed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTabGameOptionsMain_C::Setting_Value_Changed(float Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "Setting Value Changed");
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Params::TabGameOptionsMain_C_Setting_Value_Changed Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TabGameOptionsMain.TabGameOptionsMain_C.BndEvt__OptionsListView_K2Node_ComponentBoundEvent_4_OnListViewItemWidgetCreated__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UUserWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTabGameOptionsMain_C::BndEvt__OptionsListView_K2Node_ComponentBoundEvent_4_OnListViewItemWidgetCreated__DelegateSignature(class UUserWidget* Widget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "BndEvt__OptionsListView_K2Node_ComponentBoundEvent_4_OnListViewItemWidgetCreated__DelegateSignature");
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Params::TabGameOptionsMain_C_BndEvt__OptionsListView_K2Node_ComponentBoundEvent_4_OnListViewItemWidgetCreated__DelegateSignature Parms{};
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Parms.Widget = Widget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TabGameOptionsMain.TabGameOptionsMain_C.BndEvt__OptionsListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UObject* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UUserWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTabGameOptionsMain_C::BndEvt__OptionsListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature(class UObject* Item, class UUserWidget* Widget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "BndEvt__OptionsListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature");
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Params::TabGameOptionsMain_C_BndEvt__OptionsListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature Parms{};
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Parms.Item = Item;
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Parms.Widget = Widget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TabGameOptionsMain.TabGameOptionsMain_C.CenterOnTab
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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void UTabGameOptionsMain_C::CenterOnTab()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "CenterOnTab");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TabGameOptionsMain.TabGameOptionsMain_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UTabGameOptionsMain_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TabGameOptionsMain.TabGameOptionsMain_C.UpdateOptionsTab
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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void UTabGameOptionsMain_C::UpdateOptionsTab()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "UpdateOptionsTab");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TabGameOptionsMain.TabGameOptionsMain_C.UpdatePossibleLanguages
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// (Event, Public, BlueprintEvent)
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void UTabGameOptionsMain_C::UpdatePossibleLanguages()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TabGameOptionsMain_C", "UpdatePossibleLanguages");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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