Files
UnrealEvent/Aeon-740/SDK/TabGameOptionsHud_functions.cpp
2024-10-18 01:01:36 +01:00

147 lines
5.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TabGameOptionsHud
#include "Basic.hpp"
#include "TabGameOptionsHud_classes.hpp"
#include "TabGameOptionsHud_parameters.hpp"
namespace SDK
{
// Function TabGameOptionsHud.TabGameOptionsHud_C.ExecuteUbergraph_TabGameOptionsHud
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabGameOptionsHud_C::ExecuteUbergraph_TabGameOptionsHud(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptionsHud_C", "ExecuteUbergraph_TabGameOptionsHud");
Params::TabGameOptionsHud_C_ExecuteUbergraph_TabGameOptionsHud Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabGameOptionsHud.TabGameOptionsHud_C.BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UUserWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabGameOptionsHud_C::BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptionsHud_C", "BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature");
Params::TabGameOptionsHud_C_BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabGameOptionsHud.TabGameOptionsHud_C.BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UObject* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUserWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTabGameOptionsHud_C::BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature(class UObject* Item, class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptionsHud_C", "BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature");
Params::TabGameOptionsHud_C_BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature Parms{};
Parms.Item = Item;
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function TabGameOptionsHud.TabGameOptionsHud_C.CenterOnTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)
void UTabGameOptionsHud_C::CenterOnTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptionsHud_C", "CenterOnTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabGameOptionsHud.TabGameOptionsHud_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UTabGameOptionsHud_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptionsHud_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function TabGameOptionsHud.TabGameOptionsHud_C.HUD Changed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Selected_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTag Gameplay_Tag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UTabGameOptionsHud_C::HUD_Changed(int32 Selected_Index, const struct FGameplayTag& Gameplay_Tag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptionsHud_C", "HUD Changed");
Params::TabGameOptionsHud_C_HUD_Changed Parms{};
Parms.Selected_Index = Selected_Index;
Parms.Gameplay_Tag = std::move(Gameplay_Tag);
UObject::ProcessEvent(Func, &Parms);
}
// Function TabGameOptionsHud.TabGameOptionsHud_C.UpdateOptionsTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)
void UTabGameOptionsHud_C::UpdateOptionsTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TabGameOptionsHud_C", "UpdateOptionsTab");
UObject::ProcessEvent(Func, nullptr);
}
}