mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
103 lines
4.7 KiB
C++
103 lines
4.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TT_Commando_FragGrenade
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#include "Basic.hpp"
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#include "TT_Commando_FragGrenade_classes.hpp"
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#include "TT_Commando_FragGrenade_parameters.hpp"
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namespace SDK
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{
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// Function TT_Commando_FragGrenade.TT_Commando_FragGrenade_C.InitializeAbilityInstanceInternal
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// (Event, Protected, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UGameplayAbility* AbilityInstance (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UFortTooltipContext* Context (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTT_Commando_FragGrenade_C::InitializeAbilityInstanceInternal(const class UGameplayAbility* AbilityInstance, const class UFortTooltipContext* Context) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TT_Commando_FragGrenade_C", "InitializeAbilityInstanceInternal");
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Params::TT_Commando_FragGrenade_C_InitializeAbilityInstanceInternal Parms{};
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Parms.AbilityInstance = AbilityInstance;
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Parms.Context = Context;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TT_Commando_FragGrenade.TT_Commando_FragGrenade_C.GetTextForTokenFromAbilityInstanceInternal
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// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UGameplayAbility* AbilityInstance (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTag Tag (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash)
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// class UFortTooltipContext* Context (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTag Token (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash)
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// class FText OutText (Parm, OutParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UTT_Commando_FragGrenade_C::GetTextForTokenFromAbilityInstanceInternal(const class UGameplayAbility* AbilityInstance, const struct FGameplayTag& Tag, const class UFortTooltipContext* Context, const struct FGameplayTag& Token, class FText* OutText) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TT_Commando_FragGrenade_C", "GetTextForTokenFromAbilityInstanceInternal");
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Params::TT_Commando_FragGrenade_C_GetTextForTokenFromAbilityInstanceInternal Parms{};
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Parms.AbilityInstance = AbilityInstance;
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Parms.Tag = std::move(Tag);
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Parms.Context = Context;
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Parms.Token = std::move(Token);
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UObject::ProcessEvent(Func, &Parms);
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if (OutText != nullptr)
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*OutText = std::move(Parms.OutText);
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return Parms.ReturnValue;
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}
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// Function TT_Commando_FragGrenade.TT_Commando_FragGrenade_C.GetApplicationTag
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UGameplayAbility* AbilityInstance (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTag OutTag (Parm, OutParm, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UTT_Commando_FragGrenade_C::GetApplicationTag(const class UGameplayAbility* AbilityInstance, struct FGameplayTag* OutTag) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TT_Commando_FragGrenade_C", "GetApplicationTag");
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Params::TT_Commando_FragGrenade_C_GetApplicationTag Parms{};
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Parms.AbilityInstance = AbilityInstance;
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UObject::ProcessEvent(Func, &Parms);
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if (OutTag != nullptr)
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*OutTag = std::move(Parms.OutTag);
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return Parms.ReturnValue;
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}
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}
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