Files
UnrealEvent/Aeon-740/SDK/TNT_Bundle_Skeleton_AnimBlueprint_functions.cpp
2024-10-18 01:01:36 +01:00

41 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TNT_Bundle_Skeleton_AnimBlueprint
#include "Basic.hpp"
#include "TNT_Bundle_Skeleton_AnimBlueprint_classes.hpp"
#include "TNT_Bundle_Skeleton_AnimBlueprint_parameters.hpp"
namespace SDK
{
// Function TNT_Bundle_Skeleton_AnimBlueprint.TNT_Bundle_Skeleton_AnimBlueprint_C.ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UTNT_Bundle_Skeleton_AnimBlueprint_C::ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TNT_Bundle_Skeleton_AnimBlueprint_C", "ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint");
Params::TNT_Bundle_Skeleton_AnimBlueprint_C_ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
}