mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TNT_Bundle_Skeleton_AnimBlueprint
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#include "Basic.hpp"
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#include "TNT_Bundle_Skeleton_AnimBlueprint_classes.hpp"
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#include "TNT_Bundle_Skeleton_AnimBlueprint_parameters.hpp"
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namespace SDK
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{
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// Function TNT_Bundle_Skeleton_AnimBlueprint.TNT_Bundle_Skeleton_AnimBlueprint_C.ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UTNT_Bundle_Skeleton_AnimBlueprint_C::ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TNT_Bundle_Skeleton_AnimBlueprint_C", "ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint");
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Params::TNT_Bundle_Skeleton_AnimBlueprint_C_ExecuteUbergraph_TNT_Bundle_Skeleton_AnimBlueprint Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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