Files
UnrealEvent/Aeon-740/SDK/SurvivorSquadBonusTraitsDetailWidget_functions.cpp
2024-10-18 01:01:36 +01:00

83 lines
2.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SurvivorSquadBonusTraitsDetailWidget
#include "Basic.hpp"
#include "SurvivorSquadBonusTraitsDetailWidget_classes.hpp"
#include "SurvivorSquadBonusTraitsDetailWidget_parameters.hpp"
namespace SDK
{
// Function SurvivorSquadBonusTraitsDetailWidget.SurvivorSquadBonusTraitsDetailWidget_C.ExecuteUbergraph_SurvivorSquadBonusTraitsDetailWidget
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USurvivorSquadBonusTraitsDetailWidget_C::ExecuteUbergraph_SurvivorSquadBonusTraitsDetailWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurvivorSquadBonusTraitsDetailWidget_C", "ExecuteUbergraph_SurvivorSquadBonusTraitsDetailWidget");
Params::SurvivorSquadBonusTraitsDetailWidget_C_ExecuteUbergraph_SurvivorSquadBonusTraitsDetailWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SurvivorSquadBonusTraitsDetailWidget.SurvivorSquadBonusTraitsDetailWidget_C.HandlePostDifferentItemToDetailSet
// (Event, Protected, BlueprintEvent)
void USurvivorSquadBonusTraitsDetailWidget_C::HandlePostDifferentItemToDetailSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurvivorSquadBonusTraitsDetailWidget_C", "HandlePostDifferentItemToDetailSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function SurvivorSquadBonusTraitsDetailWidget.SurvivorSquadBonusTraitsDetailWidget_C.HandlePostDifferentSquadSlotSetBP
// (Event, Protected, BlueprintEvent)
void USurvivorSquadBonusTraitsDetailWidget_C::HandlePostDifferentSquadSlotSetBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurvivorSquadBonusTraitsDetailWidget_C", "HandlePostDifferentSquadSlotSetBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function SurvivorSquadBonusTraitsDetailWidget.SurvivorSquadBonusTraitsDetailWidget_C.HandleTraitValuesUpdatedBP
// (Event, Protected, BlueprintEvent)
void USurvivorSquadBonusTraitsDetailWidget_C::HandleTraitValuesUpdatedBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurvivorSquadBonusTraitsDetailWidget_C", "HandleTraitValuesUpdatedBP");
UObject::ProcessEvent(Func, nullptr);
}
}