Files
UnrealEvent/Aeon-740/SDK/SunDirectionandColorSet_functions.cpp
2024-10-18 01:01:36 +01:00

89 lines
2.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SunDirectionandColorSet
#include "Basic.hpp"
#include "SunDirectionandColorSet_classes.hpp"
#include "SunDirectionandColorSet_parameters.hpp"
namespace SDK
{
// Function SunDirectionandColorSet.SunDirectionandColorSet_C.ExecuteUbergraph_SunDirectionandColorSet
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ASunDirectionandColorSet_C::ExecuteUbergraph_SunDirectionandColorSet(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SunDirectionandColorSet_C", "ExecuteUbergraph_SunDirectionandColorSet");
Params::SunDirectionandColorSet_C_ExecuteUbergraph_SunDirectionandColorSet Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SunDirectionandColorSet.SunDirectionandColorSet_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ASunDirectionandColorSet_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SunDirectionandColorSet_C", "ReceiveTick");
Params::SunDirectionandColorSet_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function SunDirectionandColorSet.SunDirectionandColorSet_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ASunDirectionandColorSet_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SunDirectionandColorSet_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function SunDirectionandColorSet.SunDirectionandColorSet_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ASunDirectionandColorSet_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SunDirectionandColorSet_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}