Files
UnrealEvent/Aeon-740/SDK/SubtitlesWidgets_functions.cpp
2024-10-18 01:01:36 +01:00

134 lines
3.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SubtitlesWidgets
#include "Basic.hpp"
#include "SubtitlesWidgets_classes.hpp"
#include "SubtitlesWidgets_parameters.hpp"
namespace SDK
{
// Function SubtitlesWidgets.FortMediaSubtitlesPlayer.BindToMediaPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMediaPlayer* InMediaPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFortMediaSubtitlesPlayer::BindToMediaPlayer(class UMediaPlayer* InMediaPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortMediaSubtitlesPlayer", "BindToMediaPlayer");
Params::FortMediaSubtitlesPlayer_BindToMediaPlayer Parms{};
Parms.InMediaPlayer = InMediaPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SubtitlesWidgets.FortMediaSubtitlesPlayer.Play
// (Final, Native, Public, BlueprintCallable)
void UFortMediaSubtitlesPlayer::Play()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortMediaSubtitlesPlayer", "Play");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SubtitlesWidgets.FortMediaSubtitlesPlayer.SetSubtitles
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UOverlays* Subtitles (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFortMediaSubtitlesPlayer::SetSubtitles(class UOverlays* Subtitles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortMediaSubtitlesPlayer", "SetSubtitles");
Params::FortMediaSubtitlesPlayer_SetSubtitles Parms{};
Parms.Subtitles = Subtitles;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SubtitlesWidgets.FortMediaSubtitlesPlayer.Stop
// (Final, Native, Public, BlueprintCallable)
void UFortMediaSubtitlesPlayer::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortMediaSubtitlesPlayer", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SubtitlesWidgets.SubtitleDisplay.HasSubtitles
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USubtitleDisplay::HasSubtitles() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubtitleDisplay", "HasSubtitles");
Params::SubtitleDisplay_HasSubtitles Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}