mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
156 lines
4.8 KiB
C++
156 lines
4.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SubgameSelect
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#include "Basic.hpp"
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#include "SubgameSelect_classes.hpp"
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#include "SubgameSelect_parameters.hpp"
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namespace SDK
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{
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// Function SubgameSelect.SubgameSelect_C.ExecuteUbergraph_SubgameSelect
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelect_C::ExecuteUbergraph_SubgameSelect(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelect_C", "ExecuteUbergraph_SubgameSelect");
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Params::SubgameSelect_C_ExecuteUbergraph_SubgameSelect Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelect.SubgameSelect_C.PushContentWidgetInternal
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FContentPushState State (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void USubgameSelect_C::PushContentWidgetInternal(class UWidget* Widget, const struct FContentPushState& State)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelect_C", "PushContentWidgetInternal");
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Params::SubgameSelect_C_PushContentWidgetInternal Parms{};
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Parms.Widget = Widget;
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Parms.State = std::move(State);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelect.SubgameSelect_C.OnEnterState
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EFortUIState PreviousUIState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelect_C::OnEnterState(EFortUIState PreviousUIState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelect_C", "OnEnterState");
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Params::SubgameSelect_C_OnEnterState Parms{};
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Parms.PreviousUIState = PreviousUIState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelect.SubgameSelect_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void USubgameSelect_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelect_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelect.SubgameSelect_C.Initialize
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// (Public, BlueprintCallable, BlueprintEvent)
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void USubgameSelect_C::Initialize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelect_C", "Initialize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelect.SubgameSelect_C.PopContentWidgetInternal
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FContentPushState State (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UWidget* USubgameSelect_C::PopContentWidgetInternal(const struct FContentPushState& State)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelect_C", "PopContentWidgetInternal");
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Params::SubgameSelect_C_PopContentWidgetInternal Parms{};
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Parms.State = std::move(State);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function SubgameSelect.SubgameSelect_C.UpdateHeaderAndFooter
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool HideHeader (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool HideFooter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void USubgameSelect_C::UpdateHeaderAndFooter(bool HideHeader, bool HideFooter)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelect_C", "UpdateHeaderAndFooter");
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Params::SubgameSelect_C_UpdateHeaderAndFooter Parms{};
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Parms.HideHeader = HideHeader;
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Parms.HideFooter = HideFooter;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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