Files
UnrealEvent/Aeon-740/SDK/SubgameSelect_functions.cpp
2024-10-18 01:01:36 +01:00

156 lines
4.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SubgameSelect
#include "Basic.hpp"
#include "SubgameSelect_classes.hpp"
#include "SubgameSelect_parameters.hpp"
namespace SDK
{
// Function SubgameSelect.SubgameSelect_C.ExecuteUbergraph_SubgameSelect
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USubgameSelect_C::ExecuteUbergraph_SubgameSelect(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubgameSelect_C", "ExecuteUbergraph_SubgameSelect");
Params::SubgameSelect_C_ExecuteUbergraph_SubgameSelect Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SubgameSelect.SubgameSelect_C.PushContentWidgetInternal
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FContentPushState State (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void USubgameSelect_C::PushContentWidgetInternal(class UWidget* Widget, const struct FContentPushState& State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubgameSelect_C", "PushContentWidgetInternal");
Params::SubgameSelect_C_PushContentWidgetInternal Parms{};
Parms.Widget = Widget;
Parms.State = std::move(State);
UObject::ProcessEvent(Func, &Parms);
}
// Function SubgameSelect.SubgameSelect_C.OnEnterState
// (Event, Public, BlueprintEvent)
// Parameters:
// EFortUIState PreviousUIState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USubgameSelect_C::OnEnterState(EFortUIState PreviousUIState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubgameSelect_C", "OnEnterState");
Params::SubgameSelect_C_OnEnterState Parms{};
Parms.PreviousUIState = PreviousUIState;
UObject::ProcessEvent(Func, &Parms);
}
// Function SubgameSelect.SubgameSelect_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void USubgameSelect_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubgameSelect_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function SubgameSelect.SubgameSelect_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)
void USubgameSelect_C::Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubgameSelect_C", "Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function SubgameSelect.SubgameSelect_C.PopContentWidgetInternal
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FContentPushState State (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* USubgameSelect_C::PopContentWidgetInternal(const struct FContentPushState& State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubgameSelect_C", "PopContentWidgetInternal");
Params::SubgameSelect_C_PopContentWidgetInternal Parms{};
Parms.State = std::move(State);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function SubgameSelect.SubgameSelect_C.UpdateHeaderAndFooter
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool HideHeader (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool HideFooter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void USubgameSelect_C::UpdateHeaderAndFooter(bool HideHeader, bool HideFooter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubgameSelect_C", "UpdateHeaderAndFooter");
Params::SubgameSelect_C_UpdateHeaderAndFooter Parms{};
Parms.HideHeader = HideHeader;
Parms.HideFooter = HideFooter;
UObject::ProcessEvent(Func, &Parms);
}
}