mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
866 lines
31 KiB
C++
866 lines
31 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SubgameSelectScreen
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#include "Basic.hpp"
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#include "SubgameSelectScreen_classes.hpp"
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#include "SubgameSelectScreen_parameters.hpp"
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namespace SDK
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{
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// Function SubgameSelectScreen.SubgameSelectScreen_C.ExecuteUbergraph_SubgameSelectScreen
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::ExecuteUbergraph_SubgameSelectScreen(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "ExecuteUbergraph_SubgameSelectScreen");
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Params::SubgameSelectScreen_C_ExecuteUbergraph_SubgameSelectScreen Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__Button_Creative_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__Button_Creative_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__Button_Creative_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__Button_Creative_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__Button_Creative_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__Button_Creative_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__Button_Creative_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__Button_Creative_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.TryShowUpsellDireclty
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::TryShowUpsellDireclty()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "TryShowUpsellDireclty");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.OnSubGameImageLoadedFromCMS
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EFortSubgameSelectOption SubGameOption (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UTexture2D* Image (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::OnSubGameImageLoadedFromCMS(const EFortSubgameSelectOption SubGameOption, class UTexture2D* Image)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "OnSubGameImageLoadedFromCMS");
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Params::SubgameSelectScreen_C_OnSubGameImageLoadedFromCMS Parms{};
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Parms.SubGameOption = SubGameOption;
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Parms.Image = Image;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.OnInputModeChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void USubgameSelectScreen_C::OnInputModeChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "OnInputModeChanged");
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Params::SubgameSelectScreen_C_OnInputModeChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.OnRedeemCodeComplete
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::OnRedeemCodeComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "OnRedeemCodeComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__ButtonRedeem_K2Node_ComponentBoundEvent_68_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__ButtonRedeem_K2Node_ComponentBoundEvent_68_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__ButtonRedeem_K2Node_ComponentBoundEvent_68_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__ButtonRedeem_K2Node_ComponentBoundEvent_68_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.HandleMinorWarning_Athena
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::HandleMinorWarning_Athena()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "HandleMinorWarning_Athena");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.HandleMinorWarning_Campaign
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::HandleMinorWarning_Campaign()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "HandleMinorWarning_Campaign");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.ShowMinorShutdownMessage
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bIsCampaign (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void USubgameSelectScreen_C::ShowMinorShutdownMessage(bool bIsCampaign)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "ShowMinorShutdownMessage");
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Params::SubgameSelectScreen_C_ShowMinorShutdownMessage Parms{};
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Parms.bIsCampaign = bIsCampaign;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void USubgameSelectScreen_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__ButtonExit_K2Node_ComponentBoundEvent_114_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__ButtonExit_K2Node_ComponentBoundEvent_114_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__ButtonExit_K2Node_ComponentBoundEvent_114_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__ButtonExit_K2Node_ComponentBoundEvent_114_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__ButtonExit_K2Node_ComponentBoundEvent_193_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__ButtonExit_K2Node_ComponentBoundEvent_193_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__ButtonExit_K2Node_ComponentBoundEvent_193_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__ButtonExit_K2Node_ComponentBoundEvent_193_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void USubgameSelectScreen_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.OnRealMoneyPurchaseComleteHandler
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void USubgameSelectScreen_C::OnRealMoneyPurchaseComleteHandler(bool bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "OnRealMoneyPurchaseComleteHandler");
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Params::SubgameSelectScreen_C_OnRealMoneyPurchaseComleteHandler Parms{};
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Parms.bSuccess = bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_107_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_107_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_107_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_107_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.CustomEvent_2
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::CustomEvent_2()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "CustomEvent_2");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__BattlegroundBtn_K2Node_ComponentBoundEvent_125_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__BattlegroundBtn_K2Node_ComponentBoundEvent_125_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__BattlegroundBtn_K2Node_ComponentBoundEvent_125_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__BattlegroundBtn_K2Node_ComponentBoundEvent_125_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__ButtonPurchase_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__ButtonPurchase_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__ButtonPurchase_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__ButtonPurchase_K2Node_ComponentBoundEvent_39_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void USubgameSelectScreen_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__ButtonBack_K2Node_ComponentBoundEvent_128_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::BndEvt__ButtonBack_K2Node_ComponentBoundEvent_128_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__ButtonBack_K2Node_ComponentBoundEvent_128_CommonButtonClicked__DelegateSignature");
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Params::SubgameSelectScreen_C_BndEvt__ButtonBack_K2Node_ComponentBoundEvent_128_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.Show Busy If Async Tasks Still Pending
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::Show_Busy_If_Async_Tasks_Still_Pending()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "Show Busy If Async Tasks Still Pending");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.CustomEvent_1
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::CustomEvent_1()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "CustomEvent_1");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.CustomEvent_0
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EMatchmakingCompleteResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USubgameSelectScreen_C::CustomEvent_0(EMatchmakingCompleteResult Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "CustomEvent_0");
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Params::SubgameSelectScreen_C_CustomEvent_0 Parms{};
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Parms.Result = Result;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.Clear Party and Matchmaking Delegates
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::Clear_Party_and_Matchmaking_Delegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "Clear Party and Matchmaking Delegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SubgameSelectScreen.SubgameSelectScreen_C.Try And Remove The Dialog
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// (BlueprintCallable, BlueprintEvent)
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void USubgameSelectScreen_C::Try_And_Remove_The_Dialog()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SubgameSelectScreen_C", "Try And Remove The Dialog");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__AthenaBtn_K2Node_ComponentBoundEvent_298_CommonButtonClicked__DelegateSignature
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::BndEvt__AthenaBtn_K2Node_ComponentBoundEvent_298_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__AthenaBtn_K2Node_ComponentBoundEvent_298_CommonButtonClicked__DelegateSignature");
|
|
|
|
Params::SubgameSelectScreen_C_BndEvt__AthenaBtn_K2Node_ComponentBoundEvent_298_CommonButtonClicked__DelegateSignature Parms{};
|
|
|
|
Parms.Button = Button;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_282_CommonButtonClicked__DelegateSignature
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_282_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_282_CommonButtonClicked__DelegateSignature");
|
|
|
|
Params::SubgameSelectScreen_C_BndEvt__CampaignBtn_K2Node_ComponentBoundEvent_282_CommonButtonClicked__DelegateSignature Parms{};
|
|
|
|
Parms.Button = Button;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.DialogResult_4D272D064BC78DE104D73FBE689B4039
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::DialogResult_4D272D064BC78DE104D73FBE689B4039(EFortDialogResult Result, class FName ResultName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "DialogResult_4D272D064BC78DE104D73FBE689B4039");
|
|
|
|
Params::SubgameSelectScreen_C_DialogResult_4D272D064BC78DE104D73FBE689B4039 Parms{};
|
|
|
|
Parms.Result = Result;
|
|
Parms.ResultName = ResultName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.DialogResult_0A856DFB4C254288F2910E9EF8AC5903
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::DialogResult_0A856DFB4C254288F2910E9EF8AC5903(EFortDialogResult Result, class FName ResultName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "DialogResult_0A856DFB4C254288F2910E9EF8AC5903");
|
|
|
|
Params::SubgameSelectScreen_C_DialogResult_0A856DFB4C254288F2910E9EF8AC5903 Parms{};
|
|
|
|
Parms.Result = Result;
|
|
Parms.ResultName = ResultName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.DialogResult_9B87D67040B12081C9B651A92AD99EA4
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::DialogResult_9B87D67040B12081C9B651A92AD99EA4(EFortDialogResult Result, class FName ResultName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "DialogResult_9B87D67040B12081C9B651A92AD99EA4");
|
|
|
|
Params::SubgameSelectScreen_C_DialogResult_9B87D67040B12081C9B651A92AD99EA4 Parms{};
|
|
|
|
Parms.Result = Result;
|
|
Parms.ResultName = ResultName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.DialogResult_FA087F7E461591BDBC2AECAB522E633C
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::DialogResult_FA087F7E461591BDBC2AECAB522E633C(EFortDialogResult Result, class FName ResultName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "DialogResult_FA087F7E461591BDBC2AECAB522E633C");
|
|
|
|
Params::SubgameSelectScreen_C_DialogResult_FA087F7E461591BDBC2AECAB522E633C Parms{};
|
|
|
|
Parms.Result = Result;
|
|
Parms.ResultName = ResultName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.SetDescriptionForSubGame
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortSubgameSelectOption SubGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::SetDescriptionForSubGame(EFortSubgameSelectOption SubGame)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "SetDescriptionForSubGame");
|
|
|
|
Params::SubgameSelectScreen_C_SetDescriptionForSubGame Parms{};
|
|
|
|
Parms.SubGame = SubGame;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.SafeSetSubGame
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// ESubGame SubGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::SafeSetSubGame(ESubGame SubGame)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "SafeSetSubGame");
|
|
|
|
Params::SubgameSelectScreen_C_SafeSetSubGame Parms{};
|
|
|
|
Parms.SubGame = SubGame;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.ToggleTimer
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void USubgameSelectScreen_C::ToggleTimer(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "ToggleTimer");
|
|
|
|
Params::SubgameSelectScreen_C_ToggleTimer Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.ResetKeyArtForMainMenu
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::ResetKeyArtForMainMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "ResetKeyArtForMainMenu");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.AdvanceRotator
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::AdvanceRotator()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "AdvanceRotator");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.Update
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::Update()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "Update");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.IsBusyMatchmakingOrPartyTransitioning
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool USubgameSelectScreen_C::IsBusyMatchmakingOrPartyTransitioning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "IsBusyMatchmakingOrPartyTransitioning");
|
|
|
|
Params::SubgameSelectScreen_C_IsBusyMatchmakingOrPartyTransitioning Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.InitializeShortDescriptions
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::InitializeShortDescriptions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "InitializeShortDescriptions");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.InitializeRedeemButton
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::InitializeRedeemButton()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "InitializeRedeemButton");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.ShowUpsell
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::ShowUpsell()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "ShowUpsell");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.IsMinorShutdownWarningEnabled
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool Enabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void USubgameSelectScreen_C::IsMinorShutdownWarningEnabled(bool* Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "IsMinorShutdownWarningEnabled");
|
|
|
|
Params::SubgameSelectScreen_C_IsMinorShutdownWarningEnabled Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Enabled != nullptr)
|
|
*Enabled = Parms.Enabled;
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.StartSubgameSelectMusic
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::StartSubgameSelectMusic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "StartSubgameSelectMusic");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.SetCMSTextureToKeyArt
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortSubgameSelectOption Key (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USubgameSelectScreen_C::SetCMSTextureToKeyArt(const EFortSubgameSelectOption Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "SetCMSTextureToKeyArt");
|
|
|
|
Params::SubgameSelectScreen_C_SetCMSTextureToKeyArt Parms{};
|
|
|
|
Parms.Key = Key;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.AnimSaleDelay
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::AnimSaleDelay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "AnimSaleDelay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SubgameSelectScreen.SubgameSelectScreen_C.AnimShineDelay
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USubgameSelectScreen_C::AnimShineDelay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubgameSelectScreen_C", "AnimShineDelay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|