Files
UnrealEvent/Aeon-740/SDK/StoreWeaponMaster_BP_functions.cpp
2024-10-18 01:01:36 +01:00

109 lines
3.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: StoreWeaponMaster_BP
#include "Basic.hpp"
#include "StoreWeaponMaster_BP_classes.hpp"
#include "StoreWeaponMaster_BP_parameters.hpp"
namespace SDK
{
// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ExecuteUbergraph_StoreWeaponMaster_BP
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AStoreWeaponMaster_BP_C::ExecuteUbergraph_StoreWeaponMaster_BP(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ExecuteUbergraph_StoreWeaponMaster_BP");
Params::StoreWeaponMaster_BP_C_ExecuteUbergraph_StoreWeaponMaster_BP Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AStoreWeaponMaster_BP_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ReceiveTick");
Params::StoreWeaponMaster_BP_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.OnLoaded_F90E39F1410BE83EB4E318A6426EF786
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AStoreWeaponMaster_BP_C::OnLoaded_F90E39F1410BE83EB4E318A6426EF786(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreWeaponMaster_BP_C", "OnLoaded_F90E39F1410BE83EB4E318A6426EF786");
Params::StoreWeaponMaster_BP_C_OnLoaded_F90E39F1410BE83EB4E318A6426EF786 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AStoreWeaponMaster_BP_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AStoreWeaponMaster_BP_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreWeaponMaster_BP_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}