mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: StoreWeaponMaster_BP
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#include "Basic.hpp"
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#include "StoreWeaponMaster_BP_classes.hpp"
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#include "StoreWeaponMaster_BP_parameters.hpp"
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namespace SDK
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{
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// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ExecuteUbergraph_StoreWeaponMaster_BP
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStoreWeaponMaster_BP_C::ExecuteUbergraph_StoreWeaponMaster_BP(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ExecuteUbergraph_StoreWeaponMaster_BP");
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Params::StoreWeaponMaster_BP_C_ExecuteUbergraph_StoreWeaponMaster_BP Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStoreWeaponMaster_BP_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ReceiveTick");
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Params::StoreWeaponMaster_BP_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.OnLoaded_F90E39F1410BE83EB4E318A6426EF786
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStoreWeaponMaster_BP_C::OnLoaded_F90E39F1410BE83EB4E318A6426EF786(class UObject* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreWeaponMaster_BP_C", "OnLoaded_F90E39F1410BE83EB4E318A6426EF786");
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Params::StoreWeaponMaster_BP_C_OnLoaded_F90E39F1410BE83EB4E318A6426EF786 Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AStoreWeaponMaster_BP_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AStoreWeaponMaster_BP_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreWeaponMaster_BP_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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