mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 12:13:25 +00:00
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: StoreSelectionPopup
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#include "Basic.hpp"
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#include "StoreSelectionPopup_classes.hpp"
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#include "StoreSelectionPopup_parameters.hpp"
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namespace SDK
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{
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// Function StoreSelectionPopup.StoreSelectionPopup_C.ExecuteUbergraph_StoreSelectionPopup
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UStoreSelectionPopup_C::ExecuteUbergraph_StoreSelectionPopup(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreSelectionPopup_C", "ExecuteUbergraph_StoreSelectionPopup");
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Params::StoreSelectionPopup_C_ExecuteUbergraph_StoreSelectionPopup Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StoreSelectionPopup.StoreSelectionPopup_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UStoreSelectionPopup_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreSelectionPopup_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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