mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
1063 lines
30 KiB
C++
1063 lines
30 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: StorePinataMaster_BP
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#include "Basic.hpp"
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#include "StorePinataMaster_BP_classes.hpp"
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#include "StorePinataMaster_BP_parameters.hpp"
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namespace SDK
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{
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.ExecuteUbergraph_StorePinataMaster_BP
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::ExecuteUbergraph_StorePinataMaster_BP(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "ExecuteUbergraph_StorePinataMaster_BP");
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Params::StorePinataMaster_BP_C_ExecuteUbergraph_StorePinataMaster_BP Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.CameraTransitionComplete
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::CameraTransitionComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "CameraTransitionComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.CameraResetComplete
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::CameraResetComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "CameraResetComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.InitiatePinata
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::InitiatePinata()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "InitiatePinata");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.SpawnCandy
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::SpawnCandy()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "SpawnCandy");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "ReceiveTick");
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Params::StorePinataMaster_BP_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.Stop-SwingingEyeAnim
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::StopMinusSwingingEyeAnim()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "Stop-SwingingEyeAnim");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.Stop-DropEyeAnim
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::StopMinusDropEyeAnim()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "Stop-DropEyeAnim");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.ExitCardPackStore
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::ExitCardPackStore()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "ExitCardPackStore");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.OnStoreStateChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortStoreState NewStoreState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::OnStoreStateChanged(EFortStoreState NewStoreState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "OnStoreStateChanged");
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Params::StorePinataMaster_BP_C_OnStoreStateChanged Parms{};
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Parms.NewStoreState = NewStoreState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.StartPackOpen
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::StartPackOpen()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "StartPackOpen");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.CardEnterStart
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::CardEnterStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "CardEnterStart");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.PackDestroyStart
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::PackDestroyStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "PackDestroyStart");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.OpenPinata
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::OpenPinata()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "OpenPinata");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.ReadyToAttack
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::ReadyToAttack()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "ReadyToAttack");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AStorePinataMaster_BP_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.CardPackStoreStart
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// (BlueprintCallable, BlueprintEvent)
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void AStorePinataMaster_BP_C::CardPackStoreStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "CardPackStoreStart");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.OnLoaded_34AE763040BC26E1AD2CE4842CE48F91
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::OnLoaded_34AE763040BC26E1AD2CE4842CE48F91(class UClass* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "OnLoaded_34AE763040BC26E1AD2CE4842CE48F91");
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Params::StorePinataMaster_BP_C_OnLoaded_34AE763040BC26E1AD2CE4842CE48F91 Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.InpTchEvt_Pressed
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// (BlueprintEvent)
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// Parameters:
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// ETouchIndex FingerIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::InpTchEvt_Pressed(ETouchIndex FingerIndex, const struct FVector& Location)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "InpTchEvt_Pressed");
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Params::StorePinataMaster_BP_C_InpTchEvt_Pressed Parms{};
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Parms.FingerIndex = FingerIndex;
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Parms.Location = std::move(Location);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.InpTchEvt_Released
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// (BlueprintEvent)
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// Parameters:
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// ETouchIndex FingerIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::InpTchEvt_Released(ETouchIndex FingerIndex, const struct FVector& Location)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "InpTchEvt_Released");
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Params::StorePinataMaster_BP_C_InpTchEvt_Released Parms{};
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Parms.FingerIndex = FingerIndex;
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Parms.Location = std::move(Location);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_0
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// (BlueprintEvent)
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// Parameters:
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// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_0(const struct FKey& Key)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_0");
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Params::StorePinataMaster_BP_C_InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_0 Parms{};
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Parms.Key = std::move(Key);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_1
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// (BlueprintEvent)
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// Parameters:
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// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_1(const struct FKey& Key)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_1");
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Params::StorePinataMaster_BP_C_InpActEvt_Gamepad_RightTrigger_K2Node_InputKeyEvent_1 Parms{};
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Parms.Key = std::move(Key);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2
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// (BlueprintEvent)
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// Parameters:
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// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2(const struct FKey& Key)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2");
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Params::StorePinataMaster_BP_C_InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2 Parms{};
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Parms.Key = std::move(Key);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3
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// (BlueprintEvent)
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// Parameters:
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// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void AStorePinataMaster_BP_C::InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3(const struct FKey& Key)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3");
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Params::StorePinataMaster_BP_C_InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3 Parms{};
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Parms.Key = std::move(Key);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-EquipWeapon__UpdateFunc
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// (BlueprintEvent)
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void AStorePinataMaster_BP_C::TLMinusEquipWeapon__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-EquipWeapon__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-EquipWeapon__FinishedFunc
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// (BlueprintEvent)
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void AStorePinataMaster_BP_C::TLMinusEquipWeapon__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-EquipWeapon__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade3__TasslesDropOff2__EventFunc
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// (BlueprintEvent)
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void AStorePinataMaster_BP_C::TLMinusUpgrade3__TasslesDropOff2__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade3__TasslesDropOff2__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade3__UpdateFunc
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// (BlueprintEvent)
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void AStorePinataMaster_BP_C::TLMinusUpgrade3__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade3__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade3__FinishedFunc
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// (BlueprintEvent)
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void AStorePinataMaster_BP_C::TLMinusUpgrade3__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade3__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-DropEyeAnim__UpdateFunc
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// (BlueprintEvent)
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void AStorePinataMaster_BP_C::TLMinusDropEyeAnim__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-DropEyeAnim__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-DropEyeAnim__FinishedFunc
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// (BlueprintEvent)
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void AStorePinataMaster_BP_C::TLMinusDropEyeAnim__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-DropEyeAnim__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Attack__EventTrackHit__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusAttack__EventTrackHit__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Attack__EventTrackHit__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Attack__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusAttack__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Attack__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Attack__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusAttack__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Attack__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-PupilContracts__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusPupilContracts__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-PupilContracts__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-PupilContracts__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusPupilContracts__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-PupilContracts__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-SuspiciousEyes__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusSuspiciousEyes__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-SuspiciousEyes__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-SuspiciousEyes__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusSuspiciousEyes__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-SuspiciousEyes__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL_PushbroomAnim__Trigger Particles__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TL_PushbroomAnim__Trigger_Particles__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL_PushbroomAnim__Trigger Particles__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL_PushbroomAnim__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TL_PushbroomAnim__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL_PushbroomAnim__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL_PushbroomAnim__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TL_PushbroomAnim__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL_PushbroomAnim__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade1__TasslesDropOffEvent__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUpgrade1__TasslesDropOffEvent__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade1__TasslesDropOffEvent__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade1__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUpgrade1__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade1__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade1__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUpgrade1__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade1__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade2__TasslesDropOff2__EventFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUpgrade2__TasslesDropOff2__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade2__TasslesDropOff2__EventFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade2__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUpgrade2__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade2__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-Upgrade2__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUpgrade2__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-Upgrade2__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL_PhaseBFade__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TL_PhaseBFade__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL_PhaseBFade__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL_PhaseBFade__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TL_PhaseBFade__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL_PhaseBFade__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL_CardCough__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TL_CardCough__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL_CardCough__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL_CardCough__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TL_CardCough__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL_CardCough__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-ChangeLighting__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusChangeLighting__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-ChangeLighting__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-ChangeLighting__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusChangeLighting__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-ChangeLighting__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-EyesFollowMouseAgain__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusEyesFollowMouseAgain__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-EyesFollowMouseAgain__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-EyesFollowMouseAgain__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusEyesFollowMouseAgain__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-EyesFollowMouseAgain__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-RegularEyes__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusRegularEyes__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-RegularEyes__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-RegularEyes__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusRegularEyes__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-RegularEyes__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-WeaponCharge__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusWeaponCharge__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-WeaponCharge__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-WeaponCharge__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusWeaponCharge__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-WeaponCharge__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-UndarkenBG__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUndarkenBG__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-UndarkenBG__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-UndarkenBG__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusUndarkenBG__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-UndarkenBG__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-DarkenBG__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusDarkenBG__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-DarkenBG__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.TL-DarkenBG__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::TLMinusDarkenBG__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "TL-DarkenBG__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.UserConstructionScript
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.DefinePinataAssets
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::DefinePinataAssets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "DefinePinataAssets");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.PackPersonalitySounds
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::PackPersonalitySounds()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "PackPersonalitySounds");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.ChooseRandomWeapon
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStorePinataMaster_BP_C::ChooseRandomWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "ChooseRandomWeapon");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.SwitchLightingPC
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Visibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AStorePinataMaster_BP_C::SwitchLightingPC(bool Visibility)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "SwitchLightingPC");
|
|
|
|
Params::StorePinataMaster_BP_C_SwitchLightingPC Parms{};
|
|
|
|
Parms.Visibility = Visibility;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function StorePinataMaster_BP.StorePinataMaster_BP_C.SwitchLightingLOW
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Visibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AStorePinataMaster_BP_C::SwitchLightingLOW(bool Visibility)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StorePinataMaster_BP_C", "SwitchLightingLOW");
|
|
|
|
Params::StorePinataMaster_BP_C_SwitchLightingLOW Parms{};
|
|
|
|
Parms.Visibility = Visibility;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
}
|
|
|