Files
UnrealEvent/Aeon-740/SDK/StoreItemCardFront_functions.cpp
2024-10-18 01:01:36 +01:00

170 lines
4.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: StoreItemCardFront
#include "Basic.hpp"
#include "StoreItemCardFront_classes.hpp"
#include "StoreItemCardFront_parameters.hpp"
namespace SDK
{
// Function StoreItemCardFront.StoreItemCardFront_C.ExecuteUbergraph_StoreItemCardFront
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStoreItemCardFront_C::ExecuteUbergraph_StoreItemCardFront(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "ExecuteUbergraph_StoreItemCardFront");
Params::StoreItemCardFront_C_ExecuteUbergraph_StoreItemCardFront Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreItemCardFront.StoreItemCardFront_C.InitFromObject
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* InitObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStoreItemCardFront_C::InitFromObject(class UObject* InitObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "InitFromObject");
Params::StoreItemCardFront_C_InitFromObject Parms{};
Parms.InitObject = InitObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreItemCardFront.StoreItemCardFront_C.OnFortStoreStateChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortStoreState NewStoreState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStoreItemCardFront_C::OnFortStoreStateChanged(EFortStoreState NewStoreState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "OnFortStoreStateChanged");
Params::StoreItemCardFront_C_OnFortStoreStateChanged Parms{};
Parms.NewStoreState = NewStoreState;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreItemCardFront.StoreItemCardFront_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UStoreItemCardFront_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreItemCardFront.StoreItemCardFront_C.Initialize_Card
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FCard InCard (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UStoreItemCardFront_C::Initialize_Card(const struct FCard& InCard)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "Initialize_Card");
Params::StoreItemCardFront_C_Initialize_Card Parms{};
Parms.InCard = std::move(InCard);
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreItemCardFront.StoreItemCardFront_C.Draw_Card
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UStoreItemCardFront_C::Draw_Card()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "Draw_Card");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreItemCardFront.StoreItemCardFront_C.Get Card Name Text
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm)
class FText UStoreItemCardFront_C::Get_Card_Name_Text()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "Get Card Name Text");
Params::StoreItemCardFront_C_Get_Card_Name_Text Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function StoreItemCardFront.StoreItemCardFront_C.Get Type Text
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText OutText (Parm, OutParm)
void UStoreItemCardFront_C::Get_Type_Text(class FText* OutText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreItemCardFront_C", "Get Type Text");
Params::StoreItemCardFront_C_Get_Type_Text Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutText != nullptr)
*OutText = std::move(Parms.OutText);
}
}