mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
215 lines
5.5 KiB
C++
215 lines
5.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: StoreCamera_Blueprint
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#include "Basic.hpp"
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#include "StoreCamera_Blueprint_classes.hpp"
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#include "StoreCamera_Blueprint_parameters.hpp"
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namespace SDK
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{
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ExecuteUbergraph_StoreCamera_Blueprint
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AStoreCamera_Blueprint_C::ExecuteUbergraph_StoreCamera_Blueprint(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "ExecuteUbergraph_StoreCamera_Blueprint");
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Params::StoreCamera_Blueprint_C_ExecuteUbergraph_StoreCamera_Blueprint Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePackFOV-In
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// (BlueprintCallable, BlueprintEvent)
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void AStoreCamera_Blueprint_C::ChoicePackFOVMinusIn()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePackFOV-In");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePackFOV-Out
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// (BlueprintCallable, BlueprintEvent)
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void AStoreCamera_Blueprint_C::ChoicePackFOVMinusOut()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePackFOV-Out");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.DarkenBGVisibility
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AStoreCamera_Blueprint_C::DarkenBGVisibility(bool Enable)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "DarkenBGVisibility");
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Params::StoreCamera_Blueprint_C_DarkenBGVisibility Parms{};
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Parms.Enable = Enable;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePack__FinishedFunc
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// (BlueprintEvent)
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void AStoreCamera_Blueprint_C::ChoicePack__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePack__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePack__UpdateFunc
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// (BlueprintEvent)
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void AStoreCamera_Blueprint_C::ChoicePack__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePack__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.OnActivated
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// (Event, Public, BlueprintEvent)
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void AStoreCamera_Blueprint_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.OnDeactivated
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// (Event, Public, BlueprintEvent)
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void AStoreCamera_Blueprint_C::OnDeactivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "OnDeactivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.OpeningCameraTransition
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// (BlueprintCallable, BlueprintEvent)
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void AStoreCamera_Blueprint_C::OpeningCameraTransition()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "OpeningCameraTransition");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ResetCamera
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// (BlueprintCallable, BlueprintEvent)
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void AStoreCamera_Blueprint_C::ResetCamera()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "ResetCamera");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.Timeline_0__FinishedFunc
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// (BlueprintEvent)
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void AStoreCamera_Blueprint_C::Timeline_0__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "Timeline_0__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.Timeline_0__UpdateFunc
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// (BlueprintEvent)
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void AStoreCamera_Blueprint_C::Timeline_0__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "Timeline_0__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AStoreCamera_Blueprint_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StoreCamera_Blueprint_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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