Files
UnrealEvent/Aeon-740/SDK/StoreCamera_Blueprint_functions.cpp
2024-10-18 01:01:36 +01:00

215 lines
5.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: StoreCamera_Blueprint
#include "Basic.hpp"
#include "StoreCamera_Blueprint_classes.hpp"
#include "StoreCamera_Blueprint_parameters.hpp"
namespace SDK
{
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ExecuteUbergraph_StoreCamera_Blueprint
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AStoreCamera_Blueprint_C::ExecuteUbergraph_StoreCamera_Blueprint(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "ExecuteUbergraph_StoreCamera_Blueprint");
Params::StoreCamera_Blueprint_C_ExecuteUbergraph_StoreCamera_Blueprint Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePackFOV-In
// (BlueprintCallable, BlueprintEvent)
void AStoreCamera_Blueprint_C::ChoicePackFOVMinusIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePackFOV-In");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePackFOV-Out
// (BlueprintCallable, BlueprintEvent)
void AStoreCamera_Blueprint_C::ChoicePackFOVMinusOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePackFOV-Out");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.DarkenBGVisibility
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AStoreCamera_Blueprint_C::DarkenBGVisibility(bool Enable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "DarkenBGVisibility");
Params::StoreCamera_Blueprint_C_DarkenBGVisibility Parms{};
Parms.Enable = Enable;
UObject::ProcessEvent(Func, &Parms);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePack__FinishedFunc
// (BlueprintEvent)
void AStoreCamera_Blueprint_C::ChoicePack__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePack__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ChoicePack__UpdateFunc
// (BlueprintEvent)
void AStoreCamera_Blueprint_C::ChoicePack__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "ChoicePack__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.OnActivated
// (Event, Public, BlueprintEvent)
void AStoreCamera_Blueprint_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.OnDeactivated
// (Event, Public, BlueprintEvent)
void AStoreCamera_Blueprint_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.OpeningCameraTransition
// (BlueprintCallable, BlueprintEvent)
void AStoreCamera_Blueprint_C::OpeningCameraTransition()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "OpeningCameraTransition");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.ResetCamera
// (BlueprintCallable, BlueprintEvent)
void AStoreCamera_Blueprint_C::ResetCamera()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "ResetCamera");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AStoreCamera_Blueprint_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AStoreCamera_Blueprint_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function StoreCamera_Blueprint.StoreCamera_Blueprint_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AStoreCamera_Blueprint_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StoreCamera_Blueprint_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}