Files
UnrealEvent/Aeon-740/SDK/StatsListWidget_functions.cpp
2024-10-18 01:01:36 +01:00

181 lines
5.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: StatsListWidget
#include "Basic.hpp"
#include "StatsListWidget_classes.hpp"
#include "StatsListWidget_parameters.hpp"
namespace SDK
{
// Function StatsListWidget.StatsListWidget_C.ExecuteUbergraph_StatsListWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStatsListWidget_C::ExecuteUbergraph_StatsListWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "ExecuteUbergraph_StatsListWidget");
Params::StatsListWidget_C_ExecuteUbergraph_StatsListWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListWidget.StatsListWidget_C.OnRemoveShownAttributeListItem
// (Event, Public, BlueprintEvent)
// Parameters:
// class UFortAttributeListItem_NUI* AttributeListItemWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 AtIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStatsListWidget_C::OnRemoveShownAttributeListItem(class UFortAttributeListItem_NUI* AttributeListItemWidget, int32 AtIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "OnRemoveShownAttributeListItem");
Params::StatsListWidget_C_OnRemoveShownAttributeListItem Parms{};
Parms.AttributeListItemWidget = AttributeListItemWidget;
Parms.AtIndex = AtIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListWidget.StatsListWidget_C.OnAddShownAttributeListItem
// (Event, Public, BlueprintEvent)
// Parameters:
// class UFortAttributeListItem_NUI* AttributeListItemWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStatsListWidget_C::OnAddShownAttributeListItem(class UFortAttributeListItem_NUI* AttributeListItemWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "OnAddShownAttributeListItem");
Params::StatsListWidget_C_OnAddShownAttributeListItem Parms{};
Parms.AttributeListItemWidget = AttributeListItemWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListWidget.StatsListWidget_C.OnClearShownAttributes
// (Event, Protected, BlueprintEvent)
void UStatsListWidget_C::OnClearShownAttributes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "OnClearShownAttributes");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListWidget.StatsListWidget_C.ToggleClampedValueMessage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool InShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UStatsListWidget_C::ToggleClampedValueMessage(bool InShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "ToggleClampedValueMessage");
Params::StatsListWidget_C_ToggleClampedValueMessage Parms{};
Parms.InShow = InShow;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListWidget.StatsListWidget_C.AdjustClampCount
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortAttributeListItem_NUI* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Add (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UStatsListWidget_C::AdjustClampCount(class UFortAttributeListItem_NUI* Widget, bool Add)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "AdjustClampCount");
Params::StatsListWidget_C_AdjustClampCount Parms{};
Parms.Widget = Widget;
Parms.Add = Add;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListWidget.StatsListWidget_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UStatsListWidget_C::Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListWidget.StatsListWidget_C.Trigger Update Anim
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UStatsListWidget_C::Trigger_Update_Anim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "Trigger Update Anim");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListWidget.StatsListWidget_C.Trigger Initial Reset
// (Public, BlueprintCallable, BlueprintEvent)
void UStatsListWidget_C::Trigger_Initial_Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListWidget_C", "Trigger Initial Reset");
UObject::ProcessEvent(Func, nullptr);
}
}