mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
319 lines
9.3 KiB
C++
319 lines
9.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: StatsListItemWIdget
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#include "Basic.hpp"
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#include "StatsListItemWIdget_classes.hpp"
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#include "StatsListItemWIdget_parameters.hpp"
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namespace SDK
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{
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// Function StatsListItemWIdget.StatsListItemWIdget_C.ExecuteUbergraph_StatsListItemWIdget
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UStatsListItemWIdget_C::ExecuteUbergraph_StatsListItemWIdget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "ExecuteUbergraph_StatsListItemWIdget");
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Params::StatsListItemWIdget_C_ExecuteUbergraph_StatsListItemWIdget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.DisplayAttributeChanged
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// (Event, Public, BlueprintEvent)
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void UStatsListItemWIdget_C::DisplayAttributeChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "DisplayAttributeChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.PreviewStarted
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// (Event, Public, BlueprintEvent)
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void UStatsListItemWIdget_C::PreviewStarted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "PreviewStarted");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.PreviewEnded
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// (Event, Public, BlueprintEvent)
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void UStatsListItemWIdget_C::PreviewEnded()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "PreviewEnded");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UStatsListItemWIdget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.ValueChanged
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float Delta (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UStatsListItemWIdget_C::ValueChanged(float Delta)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "ValueChanged");
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Params::StatsListItemWIdget_C_ValueChanged Parms{};
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Parms.Delta = Delta;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.Update
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UStatsListItemWIdget_C::Update()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "Update");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateColors
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
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void UStatsListItemWIdget_C::UpdateColors(const struct FFortDisplayAttribute& CurrentAttribute)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateColors");
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Params::StatsListItemWIdget_C_UpdateColors Parms{};
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Parms.CurrentAttribute = std::move(CurrentAttribute);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateType
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
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void UStatsListItemWIdget_C::UpdateType(const struct FFortDisplayAttribute& CurrentAttribute)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateType");
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Params::StatsListItemWIdget_C_UpdateType Parms{};
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Parms.CurrentAttribute = std::move(CurrentAttribute);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateValueText
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
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void UStatsListItemWIdget_C::UpdateValueText(const struct FFortDisplayAttribute& CurrentAttribute)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateValueText");
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Params::StatsListItemWIdget_C_UpdateValueText Parms{};
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Parms.CurrentAttribute = std::move(CurrentAttribute);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateBasicPairLabel
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
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void UStatsListItemWIdget_C::UpdateBasicPairLabel(const struct FFortDisplayAttribute& CurrentAttribute)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateBasicPairLabel");
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Params::StatsListItemWIdget_C_UpdateBasicPairLabel Parms{};
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Parms.CurrentAttribute = std::move(CurrentAttribute);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateBuffArrows
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
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void UStatsListItemWIdget_C::UpdateBuffArrows(const struct FFortDisplayAttribute& CurrentAttribute)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateBuffArrows");
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Params::StatsListItemWIdget_C_UpdateBuffArrows Parms{};
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Parms.CurrentAttribute = std::move(CurrentAttribute);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.SetStatIcon
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FSlateBrush NewParam (BlueprintVisible, BlueprintReadOnly, Parm)
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void UStatsListItemWIdget_C::SetStatIcon(const struct FSlateBrush& NewParam)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "SetStatIcon");
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Params::StatsListItemWIdget_C_SetStatIcon Parms{};
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Parms.NewParam = std::move(NewParam);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.GetListItemTooltipWidget
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UWidget* UStatsListItemWIdget_C::GetListItemTooltipWidget()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "GetListItemTooltipWidget");
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Params::StatsListItemWIdget_C_GetListItemTooltipWidget Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.SetTextAndBorderHighlight
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bHightlight (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UStatsListItemWIdget_C::SetTextAndBorderHighlight(bool bHightlight)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "SetTextAndBorderHighlight");
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Params::StatsListItemWIdget_C_SetTextAndBorderHighlight Parms{};
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Parms.bHightlight = bHightlight;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.Initial Reset
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// (Public, BlueprintCallable, BlueprintEvent)
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void UStatsListItemWIdget_C::Initial_Reset()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "Initial Reset");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function StatsListItemWIdget.StatsListItemWIdget_C.Populate-Update
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// (Public, BlueprintCallable, BlueprintEvent)
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void UStatsListItemWIdget_C::PopulateMinusUpdate()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("StatsListItemWIdget_C", "Populate-Update");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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