Files
UnrealEvent/Aeon-740/SDK/StatsListItemWIdget_functions.cpp
2024-10-18 01:01:36 +01:00

319 lines
9.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: StatsListItemWIdget
#include "Basic.hpp"
#include "StatsListItemWIdget_classes.hpp"
#include "StatsListItemWIdget_parameters.hpp"
namespace SDK
{
// Function StatsListItemWIdget.StatsListItemWIdget_C.ExecuteUbergraph_StatsListItemWIdget
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStatsListItemWIdget_C::ExecuteUbergraph_StatsListItemWIdget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "ExecuteUbergraph_StatsListItemWIdget");
Params::StatsListItemWIdget_C_ExecuteUbergraph_StatsListItemWIdget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.DisplayAttributeChanged
// (Event, Public, BlueprintEvent)
void UStatsListItemWIdget_C::DisplayAttributeChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "DisplayAttributeChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.PreviewStarted
// (Event, Public, BlueprintEvent)
void UStatsListItemWIdget_C::PreviewStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "PreviewStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.PreviewEnded
// (Event, Public, BlueprintEvent)
void UStatsListItemWIdget_C::PreviewEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "PreviewEnded");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UStatsListItemWIdget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.ValueChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// float Delta (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStatsListItemWIdget_C::ValueChanged(float Delta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "ValueChanged");
Params::StatsListItemWIdget_C_ValueChanged Parms{};
Parms.Delta = Delta;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UStatsListItemWIdget_C::Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateColors
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
void UStatsListItemWIdget_C::UpdateColors(const struct FFortDisplayAttribute& CurrentAttribute)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateColors");
Params::StatsListItemWIdget_C_UpdateColors Parms{};
Parms.CurrentAttribute = std::move(CurrentAttribute);
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateType
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
void UStatsListItemWIdget_C::UpdateType(const struct FFortDisplayAttribute& CurrentAttribute)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateType");
Params::StatsListItemWIdget_C_UpdateType Parms{};
Parms.CurrentAttribute = std::move(CurrentAttribute);
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateValueText
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
void UStatsListItemWIdget_C::UpdateValueText(const struct FFortDisplayAttribute& CurrentAttribute)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateValueText");
Params::StatsListItemWIdget_C_UpdateValueText Parms{};
Parms.CurrentAttribute = std::move(CurrentAttribute);
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateBasicPairLabel
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
void UStatsListItemWIdget_C::UpdateBasicPairLabel(const struct FFortDisplayAttribute& CurrentAttribute)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateBasicPairLabel");
Params::StatsListItemWIdget_C_UpdateBasicPairLabel Parms{};
Parms.CurrentAttribute = std::move(CurrentAttribute);
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.UpdateBuffArrows
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDisplayAttribute CurrentAttribute (BlueprintVisible, BlueprintReadOnly, Parm)
void UStatsListItemWIdget_C::UpdateBuffArrows(const struct FFortDisplayAttribute& CurrentAttribute)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "UpdateBuffArrows");
Params::StatsListItemWIdget_C_UpdateBuffArrows Parms{};
Parms.CurrentAttribute = std::move(CurrentAttribute);
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.SetStatIcon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateBrush NewParam (BlueprintVisible, BlueprintReadOnly, Parm)
void UStatsListItemWIdget_C::SetStatIcon(const struct FSlateBrush& NewParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "SetStatIcon");
Params::StatsListItemWIdget_C_SetStatIcon Parms{};
Parms.NewParam = std::move(NewParam);
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.GetListItemTooltipWidget
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UStatsListItemWIdget_C::GetListItemTooltipWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "GetListItemTooltipWidget");
Params::StatsListItemWIdget_C_GetListItemTooltipWidget Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.SetTextAndBorderHighlight
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bHightlight (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UStatsListItemWIdget_C::SetTextAndBorderHighlight(bool bHightlight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "SetTextAndBorderHighlight");
Params::StatsListItemWIdget_C_SetTextAndBorderHighlight Parms{};
Parms.bHightlight = bHightlight;
UObject::ProcessEvent(Func, &Parms);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.Initial Reset
// (Public, BlueprintCallable, BlueprintEvent)
void UStatsListItemWIdget_C::Initial_Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "Initial Reset");
UObject::ProcessEvent(Func, nullptr);
}
// Function StatsListItemWIdget.StatsListItemWIdget_C.Populate-Update
// (Public, BlueprintCallable, BlueprintEvent)
void UStatsListItemWIdget_C::PopulateMinusUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StatsListItemWIdget_C", "Populate-Update");
UObject::ProcessEvent(Func, nullptr);
}
}