mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SquadSlotItemPickerTileButton
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#include "Basic.hpp"
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#include "SquadSlotItemPickerTileButton_classes.hpp"
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#include "SquadSlotItemPickerTileButton_parameters.hpp"
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namespace SDK
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{
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// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.ExecuteUbergraph_SquadSlotItemPickerTileButton
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USquadSlotItemPickerTileButton_C::ExecuteUbergraph_SquadSlotItemPickerTileButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "ExecuteUbergraph_SquadSlotItemPickerTileButton");
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Params::SquadSlotItemPickerTileButton_C_ExecuteUbergraph_SquadSlotItemPickerTileButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.HandleSlottingRestrictionReasonsChanged
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// (Event, Protected, BlueprintEvent)
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void USquadSlotItemPickerTileButton_C::HandleSlottingRestrictionReasonsChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "HandleSlottingRestrictionReasonsChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.HandleItemSlottedToDifferentSquad
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FHomebaseSquadSlotId SquadSlotId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash)
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void USquadSlotItemPickerTileButton_C::HandleItemSlottedToDifferentSquad(const struct FHomebaseSquadSlotId& SquadSlotId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "HandleItemSlottedToDifferentSquad");
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Params::SquadSlotItemPickerTileButton_C_HandleItemSlottedToDifferentSquad Parms{};
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Parms.SquadSlotId = std::move(SquadSlotId);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.OnListItemObjectSet
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UObject* ListItemObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USquadSlotItemPickerTileButton_C::OnListItemObjectSet(class UObject* ListItemObject)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "OnListItemObjectSet");
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Params::SquadSlotItemPickerTileButton_C_OnListItemObjectSet Parms{};
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Parms.ListItemObject = ListItemObject;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.UpdateOverlays
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// (Public, BlueprintCallable, BlueprintEvent)
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void USquadSlotItemPickerTileButton_C::UpdateOverlays()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "UpdateOverlays");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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