Files
UnrealEvent/Aeon-740/SDK/SquadSlotItemPickerTileButton_functions.cpp
2024-10-18 01:01:36 +01:00

109 lines
3.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SquadSlotItemPickerTileButton
#include "Basic.hpp"
#include "SquadSlotItemPickerTileButton_classes.hpp"
#include "SquadSlotItemPickerTileButton_parameters.hpp"
namespace SDK
{
// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.ExecuteUbergraph_SquadSlotItemPickerTileButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USquadSlotItemPickerTileButton_C::ExecuteUbergraph_SquadSlotItemPickerTileButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "ExecuteUbergraph_SquadSlotItemPickerTileButton");
Params::SquadSlotItemPickerTileButton_C_ExecuteUbergraph_SquadSlotItemPickerTileButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.HandleSlottingRestrictionReasonsChanged
// (Event, Protected, BlueprintEvent)
void USquadSlotItemPickerTileButton_C::HandleSlottingRestrictionReasonsChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "HandleSlottingRestrictionReasonsChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.HandleItemSlottedToDifferentSquad
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FHomebaseSquadSlotId SquadSlotId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash)
void USquadSlotItemPickerTileButton_C::HandleItemSlottedToDifferentSquad(const struct FHomebaseSquadSlotId& SquadSlotId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "HandleItemSlottedToDifferentSquad");
Params::SquadSlotItemPickerTileButton_C_HandleItemSlottedToDifferentSquad Parms{};
Parms.SquadSlotId = std::move(SquadSlotId);
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.OnListItemObjectSet
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UObject* ListItemObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USquadSlotItemPickerTileButton_C::OnListItemObjectSet(class UObject* ListItemObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "OnListItemObjectSet");
Params::SquadSlotItemPickerTileButton_C_OnListItemObjectSet Parms{};
Parms.ListItemObject = ListItemObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotItemPickerTileButton.SquadSlotItemPickerTileButton_C.UpdateOverlays
// (Public, BlueprintCallable, BlueprintEvent)
void USquadSlotItemPickerTileButton_C::UpdateOverlays()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotItemPickerTileButton_C", "UpdateOverlays");
UObject::ProcessEvent(Func, nullptr);
}
}