Files
UnrealEvent/Aeon-740/SDK/SquadSlotGroup_functions.cpp
2024-10-18 01:01:36 +01:00

241 lines
7.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SquadSlotGroup
#include "Basic.hpp"
#include "SquadSlotGroup_classes.hpp"
#include "SquadSlotGroup_parameters.hpp"
namespace SDK
{
// Function SquadSlotGroup.SquadSlotGroup_C.HandleMouseEnter__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void USquadSlotGroup_C::HandleMouseEnter__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "HandleMouseEnter__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotGroup.SquadSlotGroup_C.HandleMouseLeave__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void USquadSlotGroup_C::HandleMouseLeave__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "HandleMouseLeave__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotGroup.SquadSlotGroup_C.ExecuteUbergraph_SquadSlotGroup
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USquadSlotGroup_C::ExecuteUbergraph_SquadSlotGroup(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "ExecuteUbergraph_SquadSlotGroup");
Params::SquadSlotGroup_C_ExecuteUbergraph_SquadSlotGroup Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotGroup.SquadSlotGroup_C.OnMouseLeave
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void USquadSlotGroup_C::OnMouseLeave(const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "OnMouseLeave");
Params::SquadSlotGroup_C_OnMouseLeave Parms{};
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotGroup.SquadSlotGroup_C.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void USquadSlotGroup_C::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "OnMouseEnter");
Params::SquadSlotGroup_C_OnMouseEnter Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotGroup.SquadSlotGroup_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void USquadSlotGroup_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "PreConstruct");
Params::SquadSlotGroup_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotGroup.SquadSlotGroup_C.AddSquadSlots
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UWidget*> SquadSlots (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void USquadSlotGroup_C::AddSquadSlots(TArray<class UWidget*>& SquadSlots)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "AddSquadSlots");
Params::SquadSlotGroup_C_AddSquadSlots Parms{};
Parms.SquadSlots = std::move(SquadSlots);
UObject::ProcessEvent(Func, &Parms);
SquadSlots = std::move(Parms.SquadSlots);
}
// Function SquadSlotGroup.SquadSlotGroup_C.Update Squad Slot Visibility
// (Public, BlueprintCallable, BlueprintEvent)
void USquadSlotGroup_C::Update_Squad_Slot_Visibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "Update Squad Slot Visibility");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotGroup.SquadSlotGroup_C.Get_SquadSlotBox_ToolTipWidget
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* USquadSlotGroup_C::Get_SquadSlotBox_ToolTipWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "Get_SquadSlotBox_ToolTipWidget");
Params::SquadSlotGroup_C_Get_SquadSlotBox_ToolTipWidget Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function SquadSlotGroup.SquadSlotGroup_C.SelectSquadSlot
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 SlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USquadSlotGroup_C::SelectSquadSlot(int32 SlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "SelectSquadSlot");
Params::SquadSlotGroup_C_SelectSquadSlot Parms{};
Parms.SlotIndex = SlotIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotGroup.SquadSlotGroup_C.DarkenAllSlotsExceptIndex
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USquadSlotGroup_C::DarkenAllSlotsExceptIndex(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "DarkenAllSlotsExceptIndex");
Params::SquadSlotGroup_C_DarkenAllSlotsExceptIndex Parms{};
Parms.Param_Index = Param_Index;
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotGroup.SquadSlotGroup_C.RemoveDarkeningFromAllSlotsInGroup
// (Public, BlueprintCallable, BlueprintEvent)
void USquadSlotGroup_C::RemoveDarkeningFromAllSlotsInGroup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotGroup_C", "RemoveDarkeningFromAllSlotsInGroup");
UObject::ProcessEvent(Func, nullptr);
}
}