mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
241 lines
7.3 KiB
C++
241 lines
7.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SquadSlotGroup
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#include "Basic.hpp"
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#include "SquadSlotGroup_classes.hpp"
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#include "SquadSlotGroup_parameters.hpp"
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namespace SDK
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{
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// Function SquadSlotGroup.SquadSlotGroup_C.HandleMouseEnter__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void USquadSlotGroup_C::HandleMouseEnter__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "HandleMouseEnter__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.HandleMouseLeave__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void USquadSlotGroup_C::HandleMouseLeave__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "HandleMouseLeave__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.ExecuteUbergraph_SquadSlotGroup
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USquadSlotGroup_C::ExecuteUbergraph_SquadSlotGroup(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "ExecuteUbergraph_SquadSlotGroup");
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Params::SquadSlotGroup_C_ExecuteUbergraph_SquadSlotGroup Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.OnMouseLeave
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void USquadSlotGroup_C::OnMouseLeave(const struct FPointerEvent& MouseEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "OnMouseLeave");
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Params::SquadSlotGroup_C_OnMouseLeave Parms{};
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Parms.MouseEvent = std::move(MouseEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.OnMouseEnter
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void USquadSlotGroup_C::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "OnMouseEnter");
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Params::SquadSlotGroup_C_OnMouseEnter Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.MouseEvent = std::move(MouseEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void USquadSlotGroup_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "PreConstruct");
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Params::SquadSlotGroup_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.AddSquadSlots
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class UWidget*> SquadSlots (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void USquadSlotGroup_C::AddSquadSlots(TArray<class UWidget*>& SquadSlots)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "AddSquadSlots");
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Params::SquadSlotGroup_C_AddSquadSlots Parms{};
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Parms.SquadSlots = std::move(SquadSlots);
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UObject::ProcessEvent(Func, &Parms);
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SquadSlots = std::move(Parms.SquadSlots);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.Update Squad Slot Visibility
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// (Public, BlueprintCallable, BlueprintEvent)
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void USquadSlotGroup_C::Update_Squad_Slot_Visibility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "Update Squad Slot Visibility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.Get_SquadSlotBox_ToolTipWidget
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UWidget* USquadSlotGroup_C::Get_SquadSlotBox_ToolTipWidget()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "Get_SquadSlotBox_ToolTipWidget");
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Params::SquadSlotGroup_C_Get_SquadSlotBox_ToolTipWidget Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.SelectSquadSlot
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 SlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USquadSlotGroup_C::SelectSquadSlot(int32 SlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "SelectSquadSlot");
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Params::SquadSlotGroup_C_SelectSquadSlot Parms{};
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Parms.SlotIndex = SlotIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.DarkenAllSlotsExceptIndex
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void USquadSlotGroup_C::DarkenAllSlotsExceptIndex(int32 Param_Index)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "DarkenAllSlotsExceptIndex");
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Params::SquadSlotGroup_C_DarkenAllSlotsExceptIndex Parms{};
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Parms.Param_Index = Param_Index;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function SquadSlotGroup.SquadSlotGroup_C.RemoveDarkeningFromAllSlotsInGroup
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// (Public, BlueprintCallable, BlueprintEvent)
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void USquadSlotGroup_C::RemoveDarkeningFromAllSlotsInGroup()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SquadSlotGroup_C", "RemoveDarkeningFromAllSlotsInGroup");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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