Files
UnrealEvent/Aeon-740/SDK/SquadSlotDetailsPanel_functions.cpp
2024-10-18 01:01:36 +01:00

151 lines
4.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SquadSlotDetailsPanel
#include "Basic.hpp"
#include "SquadSlotDetailsPanel_classes.hpp"
#include "SquadSlotDetailsPanel_parameters.hpp"
namespace SDK
{
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.ExecuteUbergraph_SquadSlotDetailsPanel
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USquadSlotDetailsPanel_C::ExecuteUbergraph_SquadSlotDetailsPanel(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "ExecuteUbergraph_SquadSlotDetailsPanel");
Params::SquadSlotDetailsPanel_C_ExecuteUbergraph_SquadSlotDetailsPanel Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.ResetDetailsSwitcher
// (BlueprintCallable, BlueprintEvent)
void USquadSlotDetailsPanel_C::ResetDetailsSwitcher()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "ResetDetailsSwitcher");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.HandleSquadSlotRestrictionFactorsChangedBP
// (Event, Protected, BlueprintEvent)
void USquadSlotDetailsPanel_C::HandleSquadSlotRestrictionFactorsChangedBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "HandleSquadSlotRestrictionFactorsChangedBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void USquadSlotDetailsPanel_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.HandleSquadSlotStateChangedBP
// (Event, Protected, BlueprintEvent)
void USquadSlotDetailsPanel_C::HandleSquadSlotStateChangedBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "HandleSquadSlotStateChangedBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.HandleDifferentSquadSlotSetBP
// (Event, Protected, BlueprintEvent)
void USquadSlotDetailsPanel_C::HandleDifferentSquadSlotSetBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "HandleDifferentSquadSlotSetBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.GetRestrictionReasonsAsText
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<EFortSquadSlottingRestrictionReason>Reasons (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class FText Text (Parm, OutParm)
void USquadSlotDetailsPanel_C::GetRestrictionReasonsAsText(TArray<EFortSquadSlottingRestrictionReason>& Reasons, class FText* Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "GetRestrictionReasonsAsText");
Params::SquadSlotDetailsPanel_C_GetRestrictionReasonsAsText Parms{};
Parms.Reasons = std::move(Reasons);
UObject::ProcessEvent(Func, &Parms);
Reasons = std::move(Parms.Reasons);
if (Text != nullptr)
*Text = std::move(Parms.Text);
}
// Function SquadSlotDetailsPanel.SquadSlotDetailsPanel_C.Set Scroll Box to Nav Scroll Widget
// (Public, BlueprintCallable, BlueprintEvent)
void USquadSlotDetailsPanel_C::Set_Scroll_Box_to_Nav_Scroll_Widget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SquadSlotDetailsPanel_C", "Set Scroll Box to Nav Scroll Widget");
UObject::ProcessEvent(Func, nullptr);
}
}